Regenerated codefiles
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@@ -15,26 +15,26 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(765, "bFaceMap", 88)]
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public class bFaceMap {
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[DNAFieldAttribute(0, "bFaceMap", "*next", "bFaceMap", 8, true, 0)]
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public bFaceMap ptr_next;
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[DNAFieldAttribute(1, "bFaceMap", "*prev", "bFaceMap", 8, true, 8)]
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public bFaceMap ptr_prev;
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[DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 64, false, 16)]
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[DNAFieldAttribute(8, "bFaceMap", 0, "*next", "bFaceMap", true, 0)]
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public bFaceMap next;
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[DNAFieldAttribute(8, "bFaceMap", 1, "*prev", "bFaceMap", true, 8)]
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public bFaceMap prev;
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[DNAFieldAttribute(64, "char", 2, "name[64]", "System.Char[]", false, 16)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(3, "char", "flag", "char", 1, false, 80)]
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[DNAFieldAttribute(1, "char", 3, "flag", "char", false, 80)]
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public char flag;
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[DNAFieldAttribute(4, "char", "_pad0[7]", "System.Char[]", 7, false, 81)]
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[DNAFieldAttribute(7, "char", 4, "_pad0[7]", "System.Char[]", false, 81)]
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public char[] _pad0 = new System.Char[7];
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public bFaceMap() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.next = default;
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this.prev = default;
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this.name = default;
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this.flag = default;
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this._pad0 = default;
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}
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public bFaceMap(bFaceMap ptr_next, bFaceMap ptr_prev, char[] name, char flag, char[] _pad0) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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public bFaceMap(bFaceMap next, bFaceMap prev, char[] name, char flag, char[] _pad0) {
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this.next = next;
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this.prev = prev;
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this.name = name;
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this.flag = flag;
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this._pad0 = _pad0;
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