Regenerated codefiles
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@@ -15,37 +15,37 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(201, "bFollowTrackConstraint", 160)]
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public class bFollowTrackConstraint {
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[DNAFieldAttribute(0, "MovieClip", "*clip", "MovieClip", 8, true, 0)]
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public MovieClip ptr_clip;
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[DNAFieldAttribute(1, "char", "track[64]", "System.Char[]", 64, false, 8)]
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[DNAFieldAttribute(8, "MovieClip", 0, "*clip", "MovieClip", true, 0)]
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public MovieClip clip;
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[DNAFieldAttribute(64, "char", 1, "track[64]", "System.Char[]", false, 8)]
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public char[] track = new System.Char[64];
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[DNAFieldAttribute(2, "int", "flag", "int", 4, false, 72)]
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[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 72)]
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public int flag;
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[DNAFieldAttribute(3, "int", "frame_method", "int", 4, false, 76)]
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[DNAFieldAttribute(4, "int", 3, "frame_method", "int", false, 76)]
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public int frame_method;
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[DNAFieldAttribute(4, "char", "object[64]", "System.Char[]", 64, false, 80)]
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[DNAFieldAttribute(64, "char", 4, "object[64]", "System.Char[]", false, 80)]
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public char[] @object = new System.Char[64];
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[DNAFieldAttribute(5, "Object", "*camera", "Object", 8, true, 144)]
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public Object ptr_camera;
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[DNAFieldAttribute(6, "Object", "*depth_ob", "Object", 8, true, 152)]
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public Object ptr_depth_ob;
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[DNAFieldAttribute(8, "Object", 5, "*camera", "Object", true, 144)]
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public Object camera;
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[DNAFieldAttribute(8, "Object", 6, "*depth_ob", "Object", true, 152)]
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public Object depth_ob;
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public bFollowTrackConstraint() {
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this.ptr_clip = default;
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this.clip = default;
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this.track = default;
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this.flag = default;
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this.frame_method = default;
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this.@object = default;
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this.ptr_camera = default;
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this.ptr_depth_ob = default;
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this.camera = default;
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this.depth_ob = default;
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}
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public bFollowTrackConstraint(MovieClip ptr_clip, char[] track, int flag, int frame_method, char[] @object, Object ptr_camera, Object ptr_depth_ob) {
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this.ptr_clip = ptr_clip;
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public bFollowTrackConstraint(MovieClip clip, char[] track, int flag, int frame_method, char[] @object, Object camera, Object depth_ob) {
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this.clip = clip;
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this.track = track;
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this.flag = flag;
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this.frame_method = frame_method;
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this.@object = @object;
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this.ptr_camera = ptr_camera;
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this.ptr_depth_ob = ptr_depth_ob;
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this.camera = camera;
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this.depth_ob = depth_ob;
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}
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}
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}
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