Regenerated codefiles
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@@ -15,29 +15,29 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(258, "bGPDpalette", 104)]
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public class bGPDpalette {
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[DNAFieldAttribute(0, "bGPDpalette", "*next", "bGPDpalette", 8, true, 0)]
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public bGPDpalette ptr_next;
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[DNAFieldAttribute(1, "bGPDpalette", "*prev", "bGPDpalette", 8, true, 8)]
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public bGPDpalette ptr_prev;
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[DNAFieldAttribute(2, "ListBase", "colors", "ListBase", 16, false, 16)]
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[DNAFieldAttribute(8, "bGPDpalette", 0, "*next", "bGPDpalette", true, 0)]
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public bGPDpalette next;
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[DNAFieldAttribute(8, "bGPDpalette", 1, "*prev", "bGPDpalette", true, 8)]
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public bGPDpalette prev;
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[DNAFieldAttribute(16, "ListBase", 2, "colors", "ListBase", false, 16)]
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public ListBase colors;
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[DNAFieldAttribute(3, "char", "info[64]", "System.Char[]", 64, false, 32)]
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[DNAFieldAttribute(64, "char", 3, "info[64]", "System.Char[]", false, 32)]
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public char[] info = new System.Char[64];
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[DNAFieldAttribute(4, "short", "flag", "short", 2, false, 96)]
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[DNAFieldAttribute(2, "short", 4, "flag", "short", false, 96)]
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public short flag;
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[DNAFieldAttribute(5, "char", "_pad[6]", "System.Char[]", 6, false, 98)]
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[DNAFieldAttribute(6, "char", 5, "_pad[6]", "System.Char[]", false, 98)]
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public char[] _pad = new System.Char[6];
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public bGPDpalette() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.next = default;
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this.prev = default;
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this.colors = default;
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this.info = default;
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this.flag = default;
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this._pad = default;
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}
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public bGPDpalette(bGPDpalette ptr_next, bGPDpalette ptr_prev, ListBase colors, char[] info, short flag, char[] _pad) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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public bGPDpalette(bGPDpalette next, bGPDpalette prev, ListBase colors, char[] info, short flag, char[] _pad) {
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this.next = next;
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this.prev = prev;
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this.colors = colors;
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this.info = info;
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this.flag = flag;
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