Regenerated codefiles
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@@ -15,32 +15,32 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(257, "bGPDpalettecolor", 120)]
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public class bGPDpalettecolor {
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[DNAFieldAttribute(0, "bGPDpalettecolor", "*next", "bGPDpalettecolor", 8, true, 0)]
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public bGPDpalettecolor ptr_next;
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[DNAFieldAttribute(1, "bGPDpalettecolor", "*prev", "bGPDpalettecolor", 8, true, 8)]
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public bGPDpalettecolor ptr_prev;
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[DNAFieldAttribute(2, "char", "info[64]", "System.Char[]", 64, false, 16)]
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[DNAFieldAttribute(8, "bGPDpalettecolor", 0, "*next", "bGPDpalettecolor", true, 0)]
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public bGPDpalettecolor next;
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[DNAFieldAttribute(8, "bGPDpalettecolor", 1, "*prev", "bGPDpalettecolor", true, 8)]
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public bGPDpalettecolor prev;
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[DNAFieldAttribute(64, "char", 2, "info[64]", "System.Char[]", false, 16)]
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public char[] info = new System.Char[64];
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[DNAFieldAttribute(3, "float", "color[4]", "System.Single[]", 16, false, 80)]
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[DNAFieldAttribute(16, "float", 3, "color[4]", "System.Single[]", false, 80)]
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public float[] color = new System.Single[4];
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[DNAFieldAttribute(4, "float", "fill[4]", "System.Single[]", 16, false, 96)]
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[DNAFieldAttribute(16, "float", 4, "fill[4]", "System.Single[]", false, 96)]
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public float[] fill = new System.Single[4];
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[DNAFieldAttribute(5, "short", "flag", "short", 2, false, 112)]
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[DNAFieldAttribute(2, "short", 5, "flag", "short", false, 112)]
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public short flag;
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[DNAFieldAttribute(6, "char", "_pad[6]", "System.Char[]", 6, false, 114)]
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[DNAFieldAttribute(6, "char", 6, "_pad[6]", "System.Char[]", false, 114)]
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public char[] _pad = new System.Char[6];
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public bGPDpalettecolor() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.next = default;
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this.prev = default;
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this.info = default;
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this.color = default;
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this.fill = default;
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this.flag = default;
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this._pad = default;
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}
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public bGPDpalettecolor(bGPDpalettecolor ptr_next, bGPDpalettecolor ptr_prev, char[] info, float[] color, float[] fill, short flag, char[] _pad) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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public bGPDpalettecolor(bGPDpalettecolor next, bGPDpalettecolor prev, char[] info, float[] color, float[] fill, short flag, char[] _pad) {
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this.next = next;
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this.prev = prev;
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this.info = info;
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this.color = color;
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this.fill = fill;
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