Regenerated codefiles

This commit is contained in:
Samuele Lorefice
2025-03-04 18:48:04 +01:00
parent 8bbfb49720
commit 8e4eac0568
937 changed files with 16011 additions and 16181 deletions

View File

@@ -15,32 +15,32 @@ namespace BlendFile.DNA {
[DNAClassAttribute(257, "bGPDpalettecolor", 120)]
public class bGPDpalettecolor {
[DNAFieldAttribute(0, "bGPDpalettecolor", "*next", "bGPDpalettecolor", 8, true, 0)]
public bGPDpalettecolor ptr_next;
[DNAFieldAttribute(1, "bGPDpalettecolor", "*prev", "bGPDpalettecolor", 8, true, 8)]
public bGPDpalettecolor ptr_prev;
[DNAFieldAttribute(2, "char", "info[64]", "System.Char[]", 64, false, 16)]
[DNAFieldAttribute(8, "bGPDpalettecolor", 0, "*next", "bGPDpalettecolor", true, 0)]
public bGPDpalettecolor next;
[DNAFieldAttribute(8, "bGPDpalettecolor", 1, "*prev", "bGPDpalettecolor", true, 8)]
public bGPDpalettecolor prev;
[DNAFieldAttribute(64, "char", 2, "info[64]", "System.Char[]", false, 16)]
public char[] info = new System.Char[64];
[DNAFieldAttribute(3, "float", "color[4]", "System.Single[]", 16, false, 80)]
[DNAFieldAttribute(16, "float", 3, "color[4]", "System.Single[]", false, 80)]
public float[] color = new System.Single[4];
[DNAFieldAttribute(4, "float", "fill[4]", "System.Single[]", 16, false, 96)]
[DNAFieldAttribute(16, "float", 4, "fill[4]", "System.Single[]", false, 96)]
public float[] fill = new System.Single[4];
[DNAFieldAttribute(5, "short", "flag", "short", 2, false, 112)]
[DNAFieldAttribute(2, "short", 5, "flag", "short", false, 112)]
public short flag;
[DNAFieldAttribute(6, "char", "_pad[6]", "System.Char[]", 6, false, 114)]
[DNAFieldAttribute(6, "char", 6, "_pad[6]", "System.Char[]", false, 114)]
public char[] _pad = new System.Char[6];
public bGPDpalettecolor() {
this.ptr_next = default;
this.ptr_prev = default;
this.next = default;
this.prev = default;
this.info = default;
this.color = default;
this.fill = default;
this.flag = default;
this._pad = default;
}
public bGPDpalettecolor(bGPDpalettecolor ptr_next, bGPDpalettecolor ptr_prev, char[] info, float[] color, float[] fill, short flag, char[] _pad) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
public bGPDpalettecolor(bGPDpalettecolor next, bGPDpalettecolor prev, char[] info, float[] color, float[] fill, short flag, char[] _pad) {
this.next = next;
this.prev = prev;
this.info = info;
this.color = color;
this.fill = fill;