Regenerated codefiles

This commit is contained in:
Samuele Lorefice
2025-03-04 18:48:04 +01:00
parent 8bbfb49720
commit 8e4eac0568
937 changed files with 16011 additions and 16181 deletions

View File

@@ -15,36 +15,36 @@ namespace BlendFile.DNA {
[DNAClassAttribute(955, "bNodeTreePath", 168)]
public class bNodeTreePath {
[DNAFieldAttribute(0, "bNodeTreePath", "*next", "bNodeTreePath", 8, true, 0)]
public bNodeTreePath ptr_next;
[DNAFieldAttribute(1, "bNodeTreePath", "*prev", "bNodeTreePath", 8, true, 8)]
public bNodeTreePath ptr_prev;
[DNAFieldAttribute(2, "bNodeTree", "*nodetree", "bNodeTree", 8, true, 16)]
public bNodeTree ptr_nodetree;
[DNAFieldAttribute(3, "bNodeInstanceKey", "parent_key", "bNodeInstanceKey", 4, false, 24)]
[DNAFieldAttribute(8, "bNodeTreePath", 0, "*next", "bNodeTreePath", true, 0)]
public bNodeTreePath next;
[DNAFieldAttribute(8, "bNodeTreePath", 1, "*prev", "bNodeTreePath", true, 8)]
public bNodeTreePath prev;
[DNAFieldAttribute(8, "bNodeTree", 2, "*nodetree", "bNodeTree", true, 16)]
public bNodeTree nodetree;
[DNAFieldAttribute(4, "bNodeInstanceKey", 3, "parent_key", "bNodeInstanceKey", false, 24)]
public bNodeInstanceKey parent_key;
[DNAFieldAttribute(4, "char", "_pad[4]", "System.Char[]", 4, false, 28)]
[DNAFieldAttribute(4, "char", 4, "_pad[4]", "System.Char[]", false, 28)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(5, "float", "view_center[2]", "System.Single[]", 8, false, 32)]
[DNAFieldAttribute(8, "float", 5, "view_center[2]", "System.Single[]", false, 32)]
public float[] view_center = new System.Single[2];
[DNAFieldAttribute(6, "char", "node_name[64]", "System.Char[]", 64, false, 40)]
[DNAFieldAttribute(64, "char", 6, "node_name[64]", "System.Char[]", false, 40)]
public char[] node_name = new System.Char[64];
[DNAFieldAttribute(7, "char", "display_name[64]", "System.Char[]", 64, false, 104)]
[DNAFieldAttribute(64, "char", 7, "display_name[64]", "System.Char[]", false, 104)]
public char[] display_name = new System.Char[64];
public bNodeTreePath() {
this.ptr_next = default;
this.ptr_prev = default;
this.ptr_nodetree = default;
this.next = default;
this.prev = default;
this.nodetree = default;
this.parent_key = default;
this._pad = default;
this.view_center = default;
this.node_name = default;
this.display_name = default;
}
public bNodeTreePath(bNodeTreePath ptr_next, bNodeTreePath ptr_prev, bNodeTree ptr_nodetree, bNodeInstanceKey parent_key, char[] _pad, float[] view_center, char[] node_name, char[] display_name) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_nodetree = ptr_nodetree;
public bNodeTreePath(bNodeTreePath next, bNodeTreePath prev, bNodeTree nodetree, bNodeInstanceKey parent_key, char[] _pad, float[] view_center, char[] node_name, char[] display_name) {
this.next = next;
this.prev = prev;
this.nodetree = nodetree;
this.parent_key = parent_key;
this._pad = _pad;
this.view_center = view_center;