Regenerated codefiles
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@@ -15,33 +15,33 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(203, "bObjectSolverConstraint", 152)]
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public class bObjectSolverConstraint {
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[DNAFieldAttribute(0, "MovieClip", "*clip", "MovieClip", 8, true, 0)]
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public MovieClip ptr_clip;
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[DNAFieldAttribute(1, "int", "flag", "int", 4, false, 8)]
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[DNAFieldAttribute(8, "MovieClip", 0, "*clip", "MovieClip", true, 0)]
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public MovieClip clip;
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[DNAFieldAttribute(4, "int", 1, "flag", "int", false, 8)]
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public int flag;
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[DNAFieldAttribute(2, "char", "_pad[4]", "System.Char[]", 4, false, 12)]
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[DNAFieldAttribute(4, "char", 2, "_pad[4]", "System.Char[]", false, 12)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(3, "char", "object[64]", "System.Char[]", 64, false, 16)]
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[DNAFieldAttribute(64, "char", 3, "object[64]", "System.Char[]", false, 16)]
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public char[] @object = new System.Char[64];
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[DNAFieldAttribute(4, "float", "invmat[4][4]", "System.Single[,]", 64, false, 80)]
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[DNAFieldAttribute(64, "float", 4, "invmat[4][4]", "System.Single[,]", false, 80)]
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public float[,] invmat = new System.Single[4,4];
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[DNAFieldAttribute(5, "Object", "*camera", "Object", 8, true, 144)]
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public Object ptr_camera;
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[DNAFieldAttribute(8, "Object", 5, "*camera", "Object", true, 144)]
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public Object camera;
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public bObjectSolverConstraint() {
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this.ptr_clip = default;
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this.clip = default;
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this.flag = default;
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this._pad = default;
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this.@object = default;
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this.invmat = default;
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this.ptr_camera = default;
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this.camera = default;
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}
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public bObjectSolverConstraint(MovieClip ptr_clip, int flag, char[] _pad, char[] @object, float[,] invmat, Object ptr_camera) {
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this.ptr_clip = ptr_clip;
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public bObjectSolverConstraint(MovieClip clip, int flag, char[] _pad, char[] @object, float[,] invmat, Object camera) {
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this.clip = clip;
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this.flag = flag;
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this._pad = _pad;
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this.@object = @object;
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this.invmat = invmat;
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this.ptr_camera = ptr_camera;
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this.camera = camera;
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}
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}
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}
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