Regenerated codefiles
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@@ -15,23 +15,23 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(1013, "bUserScriptDirectory", 848)]
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public class bUserScriptDirectory {
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[DNAFieldAttribute(0, "bUserScriptDirectory", "*next", "bUserScriptDirectory", 8, true, 0)]
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public bUserScriptDirectory ptr_next;
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[DNAFieldAttribute(1, "bUserScriptDirectory", "*prev", "bUserScriptDirectory", 8, true, 8)]
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public bUserScriptDirectory ptr_prev;
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[DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 64, false, 16)]
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[DNAFieldAttribute(8, "bUserScriptDirectory", 0, "*next", "bUserScriptDirectory", true, 0)]
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public bUserScriptDirectory next;
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[DNAFieldAttribute(8, "bUserScriptDirectory", 1, "*prev", "bUserScriptDirectory", true, 8)]
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public bUserScriptDirectory prev;
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[DNAFieldAttribute(64, "char", 2, "name[64]", "System.Char[]", false, 16)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(3, "char", "dir_path[768]", "System.Char[]", 768, false, 80)]
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[DNAFieldAttribute(768, "char", 3, "dir_path[768]", "System.Char[]", false, 80)]
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public char[] dir_path = new System.Char[768];
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public bUserScriptDirectory() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.next = default;
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this.prev = default;
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this.name = default;
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this.dir_path = default;
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}
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public bUserScriptDirectory(bUserScriptDirectory ptr_next, bUserScriptDirectory ptr_prev, char[] name, char[] dir_path) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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public bUserScriptDirectory(bUserScriptDirectory next, bUserScriptDirectory prev, char[] name, char[] dir_path) {
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this.next = next;
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this.prev = prev;
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this.name = name;
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this.dir_path = dir_path;
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}
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