Regenerated codefiles
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@@ -14,30 +14,30 @@ namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(990, "uiWidgetStateColors", 48)]
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public struct uiWidgetStateColors {
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[DNAFieldAttribute(0, "char", "inner_anim[4]", "System.Char[]", 4, false, 0)]
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public class uiWidgetStateColors {
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[DNAFieldAttribute(4, "char", 0, "inner_anim[4]", "System.Char[]", false, 0)]
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public char[] inner_anim = new System.Char[4];
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[DNAFieldAttribute(1, "char", "inner_anim_sel[4]", "System.Char[]", 4, false, 4)]
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[DNAFieldAttribute(4, "char", 1, "inner_anim_sel[4]", "System.Char[]", false, 4)]
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public char[] inner_anim_sel = new System.Char[4];
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[DNAFieldAttribute(2, "char", "inner_key[4]", "System.Char[]", 4, false, 8)]
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[DNAFieldAttribute(4, "char", 2, "inner_key[4]", "System.Char[]", false, 8)]
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public char[] inner_key = new System.Char[4];
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[DNAFieldAttribute(3, "char", "inner_key_sel[4]", "System.Char[]", 4, false, 12)]
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[DNAFieldAttribute(4, "char", 3, "inner_key_sel[4]", "System.Char[]", false, 12)]
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public char[] inner_key_sel = new System.Char[4];
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[DNAFieldAttribute(4, "char", "inner_driven[4]", "System.Char[]", 4, false, 16)]
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[DNAFieldAttribute(4, "char", 4, "inner_driven[4]", "System.Char[]", false, 16)]
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public char[] inner_driven = new System.Char[4];
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[DNAFieldAttribute(5, "char", "inner_driven_sel[4]", "System.Char[]", 4, false, 20)]
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[DNAFieldAttribute(4, "char", 5, "inner_driven_sel[4]", "System.Char[]", false, 20)]
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public char[] inner_driven_sel = new System.Char[4];
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[DNAFieldAttribute(6, "char", "inner_overridden[4]", "System.Char[]", 4, false, 24)]
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[DNAFieldAttribute(4, "char", 6, "inner_overridden[4]", "System.Char[]", false, 24)]
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public char[] inner_overridden = new System.Char[4];
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[DNAFieldAttribute(7, "char", "inner_overridden_sel[4]", "System.Char[]", 4, false, 28)]
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[DNAFieldAttribute(4, "char", 7, "inner_overridden_sel[4]", "System.Char[]", false, 28)]
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public char[] inner_overridden_sel = new System.Char[4];
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[DNAFieldAttribute(8, "char", "inner_changed[4]", "System.Char[]", 4, false, 32)]
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[DNAFieldAttribute(4, "char", 8, "inner_changed[4]", "System.Char[]", false, 32)]
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public char[] inner_changed = new System.Char[4];
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[DNAFieldAttribute(9, "char", "inner_changed_sel[4]", "System.Char[]", 4, false, 36)]
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[DNAFieldAttribute(4, "char", 9, "inner_changed_sel[4]", "System.Char[]", false, 36)]
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public char[] inner_changed_sel = new System.Char[4];
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[DNAFieldAttribute(10, "float", "blend", "float", 4, false, 40)]
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[DNAFieldAttribute(4, "float", 10, "blend", "float", false, 40)]
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public float blend;
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[DNAFieldAttribute(11, "char", "_pad0[4]", "System.Char[]", 4, false, 44)]
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[DNAFieldAttribute(4, "char", 11, "_pad0[4]", "System.Char[]", false, 44)]
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public char[] _pad0 = new System.Char[4];
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public uiWidgetStateColors() {
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this.inner_anim = default;
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