Added Type stubbing
This commit is contained in:
@@ -14,13 +14,13 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeShaderMix {
|
||||
public int8_t data_type;
|
||||
public int8_t factor_mode;
|
||||
public int8_t clamp_factor;
|
||||
public int8_t clamp_result;
|
||||
public int8_t blend_type;
|
||||
public sbyte data_type;
|
||||
public sbyte factor_mode;
|
||||
public sbyte clamp_factor;
|
||||
public sbyte clamp_result;
|
||||
public sbyte blend_type;
|
||||
public char[] _pad = new System.Char[3];
|
||||
public NodeShaderMix(int8_t data_type, int8_t factor_mode, int8_t clamp_factor, int8_t clamp_result, int8_t blend_type, char[] _pad) {
|
||||
public NodeShaderMix(sbyte data_type, sbyte factor_mode, sbyte clamp_factor, sbyte clamp_result, sbyte blend_type, char[] _pad) {
|
||||
this.data_type = data_type;
|
||||
this.factor_mode = factor_mode;
|
||||
this.clamp_factor = clamp_factor;
|
||||
|
||||
Reference in New Issue
Block a user