Added handling of pointers, huge memory improvements
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@@ -1,11 +1,15 @@
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using System;
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using System.Linq;
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using BlendFile;
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var reader = new Reader("cube.blend");
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reader.Read();
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foreach (var obj in reader.GetObjects())
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{
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Console.WriteLine(obj.GetType());
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Console.WriteLine(obj.ToString());
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}
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var counts = reader.Objects.GroupBy(x => x.Key.Item2).ToList();
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foreach (var count in counts) Console.WriteLine($"{count.Key}: {count.Count()}");
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var Meshes = reader.GetObjects<BlendFile.DNA.Mesh>();
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var Objects = reader.GetObjects<BlendFile.DNA.Object>();
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Console.WriteLine($"Meshes: {Meshes.Count}");
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Console.WriteLine($"Objects: {Objects.Count}");
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