regenerate files
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@@ -13,11 +13,11 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(232, "DynamicPaintBrushSettings")]
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[DNAClassAttribute(232, "DynamicPaintBrushSettings", 96)]
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public class DynamicPaintBrushSettings {
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[DNAFieldAttribute(0, "DynamicPaintModifierData", "*pmd", "DynamicPaintModifierData", 4, true)]
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[DNAFieldAttribute(0, "DynamicPaintModifierData", "*pmd", "DynamicPaintModifierData", 8, true)]
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public DynamicPaintModifierData ptr_pmd;
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[DNAFieldAttribute(1, "ParticleSystem", "*psys", "ParticleSystem", 4, true)]
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[DNAFieldAttribute(1, "ParticleSystem", "*psys", "ParticleSystem", 8, true)]
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public ParticleSystem ptr_psys;
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[DNAFieldAttribute(2, "int", "flags", "int", 4, false)]
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public int flags;
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@@ -39,9 +39,9 @@ namespace BlendFile.DNA {
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public float particle_smooth;
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[DNAFieldAttribute(11, "float", "paint_distance", "float", 4, false)]
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public float paint_distance;
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[DNAFieldAttribute(12, "ColorBand", "*paint_ramp", "ColorBand", 4, true)]
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[DNAFieldAttribute(12, "ColorBand", "*paint_ramp", "ColorBand", 8, true)]
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public ColorBand ptr_paint_ramp;
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[DNAFieldAttribute(13, "ColorBand", "*vel_ramp", "ColorBand", 4, true)]
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[DNAFieldAttribute(13, "ColorBand", "*vel_ramp", "ColorBand", 8, true)]
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public ColorBand ptr_vel_ramp;
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[DNAFieldAttribute(14, "short", "proximity_falloff", "short", 2, false)]
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public short proximity_falloff;
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