regenerate files
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@@ -13,7 +13,7 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(529, "GreasePencilTintModifierData")]
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[DNAClassAttribute(529, "GreasePencilTintModifierData", 336)]
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public class GreasePencilTintModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)]
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public ModifierData modifier;
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@@ -31,11 +31,11 @@ namespace BlendFile.DNA {
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public float radius;
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[DNAFieldAttribute(7, "float", "color[3]", "System.Single[]", 12, false)]
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public float[] color = new System.Single[3];
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[DNAFieldAttribute(8, "Object", "*object", "Object", 4, true)]
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[DNAFieldAttribute(8, "Object", "*object", "Object", 8, true)]
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public Object ptr_object;
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[DNAFieldAttribute(9, "ColorBand", "*color_ramp", "ColorBand", 4, true)]
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[DNAFieldAttribute(9, "ColorBand", "*color_ramp", "ColorBand", 8, true)]
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public ColorBand ptr_color_ramp;
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[DNAFieldAttribute(10, "void", "*_pad", "void", 4, true)]
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[DNAFieldAttribute(10, "void", "*_pad", "void", 8, true)]
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public object ptr__pad;
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public GreasePencilTintModifierData() {
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this.modifier = default;
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