regenerate files
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@@ -13,11 +13,11 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(129, "Material")]
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[DNAClassAttribute(129, "Material", 392)]
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public class Material {
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[DNAFieldAttribute(0, "ID", "id", "ID", 208, false)]
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public ID id;
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[DNAFieldAttribute(1, "AnimData", "*adt", "AnimData", 4, true)]
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[DNAFieldAttribute(1, "AnimData", "*adt", "AnimData", 8, true)]
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public AnimData ptr_adt;
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[DNAFieldAttribute(2, "short", "flag", "short", 2, false)]
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public short flag;
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@@ -61,11 +61,11 @@ namespace BlendFile.DNA {
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public short pr_flag;
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[DNAFieldAttribute(22, "short", "index", "short", 2, false)]
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public short index;
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[DNAFieldAttribute(23, "bNodeTree", "*nodetree", "bNodeTree", 4, true)]
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[DNAFieldAttribute(23, "bNodeTree", "*nodetree", "bNodeTree", 8, true)]
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public bNodeTree ptr_nodetree;
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[DNAFieldAttribute(24, "Ipo", "*ipo", "Ipo", 4, true)]
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[DNAFieldAttribute(24, "Ipo", "*ipo", "Ipo", 8, true)]
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public Ipo ptr_ipo;
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[DNAFieldAttribute(25, "PreviewImage", "*preview", "PreviewImage", 4, true)]
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[DNAFieldAttribute(25, "PreviewImage", "*preview", "PreviewImage", 8, true)]
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public PreviewImage ptr_preview;
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[DNAFieldAttribute(26, "float", "line_col[4]", "System.Single[]", 16, false)]
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public float[] line_col = new System.Single[4];
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@@ -99,11 +99,11 @@ namespace BlendFile.DNA {
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public float inflate_bounds;
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[DNAFieldAttribute(41, "char", "_pad3[4]", "System.Char[]", 4, false)]
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public char[] _pad3 = new System.Char[4];
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[DNAFieldAttribute(42, "TexPaintSlot", "*texpaintslot", "TexPaintSlot", 4, true)]
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[DNAFieldAttribute(42, "TexPaintSlot", "*texpaintslot", "TexPaintSlot", 8, true)]
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public TexPaintSlot ptr_texpaintslot;
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[DNAFieldAttribute(43, "ListBase", "gpumaterial", "ListBase", 16, false)]
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public ListBase gpumaterial;
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[DNAFieldAttribute(44, "MaterialGPencilStyle", "*gp_style", "MaterialGPencilStyle", 4, true)]
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[DNAFieldAttribute(44, "MaterialGPencilStyle", "*gp_style", "MaterialGPencilStyle", 8, true)]
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public MaterialGPencilStyle ptr_gp_style;
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[DNAFieldAttribute(45, "MaterialLineArt", "lineart", "MaterialLineArt", 8, false)]
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public MaterialLineArt lineart;
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