regenerate files
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@@ -13,11 +13,11 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(522, "MeshToVolumeModifierData")]
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[DNAClassAttribute(522, "MeshToVolumeModifierData", 160)]
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public class MeshToVolumeModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "Object", "*object", "Object", 4, true)]
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[DNAFieldAttribute(1, "Object", "*object", "Object", 8, true)]
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public Object ptr_object;
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[DNAFieldAttribute(2, "int", "resolution_mode", "int", 4, false)]
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public int resolution_mode;
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@@ -31,7 +31,7 @@ namespace BlendFile.DNA {
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public float density;
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[DNAFieldAttribute(7, "char", "_pad2[4]", "System.Char[]", 4, false)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(8, "void", "*_pad3", "void", 4, true)]
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[DNAFieldAttribute(8, "void", "*_pad3", "void", 8, true)]
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public object ptr__pad3;
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public MeshToVolumeModifierData() {
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this.modifier = default;
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