regenerate files

This commit is contained in:
mm00
2025-02-19 18:48:50 +01:00
parent 33a8f1baf3
commit b66247488e
937 changed files with 2572 additions and 2562 deletions

View File

@@ -13,19 +13,19 @@ using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(850, "Panel")]
[DNAClassAttribute(850, "Panel", 192)]
public class Panel {
[DNAFieldAttribute(0, "Panel", "*next", "Panel", 4, true)]
[DNAFieldAttribute(0, "Panel", "*next", "Panel", 8, true)]
public Panel ptr_next;
[DNAFieldAttribute(1, "Panel", "*prev", "Panel", 4, true)]
[DNAFieldAttribute(1, "Panel", "*prev", "Panel", 8, true)]
public Panel ptr_prev;
[DNAFieldAttribute(2, "PanelType", "*type", "PanelType", 4, true)]
[DNAFieldAttribute(2, "PanelType", "*type", "PanelType", 8, true)]
public PanelType ptr_type;
[DNAFieldAttribute(3, "uiLayout", "*layout", "uiLayout", 4, true)]
[DNAFieldAttribute(3, "uiLayout", "*layout", "uiLayout", 8, true)]
public uiLayout ptr_layout;
[DNAFieldAttribute(4, "char", "panelname[64]", "System.Char[]", 64, false)]
public char[] panelname = new System.Char[64];
[DNAFieldAttribute(5, "char", "*drawname", "char", 4, true)]
[DNAFieldAttribute(5, "char", "*drawname", "char", 8, true)]
public char ptr_drawname;
[DNAFieldAttribute(6, "int", "ofsx", "int", 4, false)]
public int ofsx;
@@ -49,13 +49,13 @@ namespace BlendFile.DNA {
public char[] _pad = new System.Char[6];
[DNAFieldAttribute(16, "int", "sortorder", "int", 4, false)]
public int sortorder;
[DNAFieldAttribute(17, "void", "*activedata", "void", 4, true)]
[DNAFieldAttribute(17, "void", "*activedata", "void", 8, true)]
public object ptr_activedata;
[DNAFieldAttribute(18, "ListBase", "children", "ListBase", 16, false)]
public ListBase children;
[DNAFieldAttribute(19, "ListBase", "layout_panel_states", "ListBase", 16, false)]
public ListBase layout_panel_states;
[DNAFieldAttribute(20, "Panel_Runtime", "*runtime", "Panel_Runtime", 4, true)]
[DNAFieldAttribute(20, "Panel_Runtime", "*runtime", "Panel_Runtime", 8, true)]
public Panel_Runtime ptr_runtime;
public Panel() {
this.ptr_next = default;