regenerate files

This commit is contained in:
mm00
2025-02-19 18:48:50 +01:00
parent 33a8f1baf3
commit b66247488e
937 changed files with 2572 additions and 2562 deletions

View File

@@ -13,11 +13,11 @@ using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(914, "ShaderFxData")]
[DNAClassAttribute(914, "ShaderFxData", 104)]
public class ShaderFxData {
[DNAFieldAttribute(0, "ShaderFxData", "*next", "ShaderFxData", 4, true)]
[DNAFieldAttribute(0, "ShaderFxData", "*next", "ShaderFxData", 8, true)]
public ShaderFxData ptr_next;
[DNAFieldAttribute(1, "ShaderFxData", "*prev", "ShaderFxData", 4, true)]
[DNAFieldAttribute(1, "ShaderFxData", "*prev", "ShaderFxData", 8, true)]
public ShaderFxData ptr_prev;
[DNAFieldAttribute(2, "int", "type", "int", 4, false)]
public int type;
@@ -31,7 +31,7 @@ namespace BlendFile.DNA {
public short ui_expand_flag;
[DNAFieldAttribute(7, "char", "name[64]", "System.Char[]", 64, false)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(8, "char", "*error", "char", 4, true)]
[DNAFieldAttribute(8, "char", "*error", "char", 8, true)]
public char ptr_error;
public ShaderFxData() {
this.ptr_next = default;