regenerate files
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@@ -13,7 +13,7 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(823, "UnifiedPaintSettings")]
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[DNAClassAttribute(823, "UnifiedPaintSettings", 168)]
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public class UnifiedPaintSettings {
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[DNAFieldAttribute(0, "int", "size", "int", 4, false)]
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public int size;
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@@ -77,7 +77,7 @@ namespace BlendFile.DNA {
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public float[] tex_mouse = new System.Single[2];
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[DNAFieldAttribute(30, "float", "mask_tex_mouse[2]", "System.Single[]", 8, false)]
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public float[] mask_tex_mouse = new System.Single[2];
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[DNAFieldAttribute(31, "ColorSpace", "*colorspace", "ColorSpace", 4, true)]
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[DNAFieldAttribute(31, "ColorSpace", "*colorspace", "ColorSpace", 8, true)]
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public ColorSpace ptr_colorspace;
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public UnifiedPaintSettings() {
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this.size = default;
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