regenerate files
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@@ -13,11 +13,11 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(524, "VolumeToMeshModifierData")]
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[DNAClassAttribute(524, "VolumeToMeshModifierData", 224)]
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public class VolumeToMeshModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "Object", "*object", "Object", 4, true)]
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[DNAFieldAttribute(1, "Object", "*object", "Object", 8, true)]
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public Object ptr_object;
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[DNAFieldAttribute(2, "float", "threshold", "float", 4, false)]
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public float threshold;
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@@ -33,7 +33,7 @@ namespace BlendFile.DNA {
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public int voxel_amount;
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[DNAFieldAttribute(8, "char", "grid_name[64]", "System.Char[]", 64, false)]
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public char[] grid_name = new System.Char[64];
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[DNAFieldAttribute(9, "void", "*_pad1", "void", 4, true)]
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[DNAFieldAttribute(9, "void", "*_pad1", "void", 8, true)]
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public object ptr__pad1;
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public VolumeToMeshModifierData() {
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this.modifier = default;
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