regenerate files
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@@ -13,13 +13,13 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(300, "WeightProxGpencilModifierData")]
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[DNAClassAttribute(300, "WeightProxGpencilModifierData", 336)]
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public class WeightProxGpencilModifierData {
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[DNAFieldAttribute(0, "GpencilModifierData", "modifier", "GpencilModifierData", 104, false)]
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public GpencilModifierData modifier;
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[DNAFieldAttribute(1, "char", "target_vgname[64]", "System.Char[]", 64, false)]
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public char[] target_vgname = new System.Char[64];
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[DNAFieldAttribute(2, "Material", "*material", "Material", 4, true)]
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[DNAFieldAttribute(2, "Material", "*material", "Material", 8, true)]
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public Material ptr_material;
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[DNAFieldAttribute(3, "char", "layername[64]", "System.Char[]", 64, false)]
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public char[] layername = new System.Char[64];
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@@ -37,7 +37,7 @@ namespace BlendFile.DNA {
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public float dist_start;
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[DNAFieldAttribute(10, "float", "dist_end", "float", 4, false)]
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public float dist_end;
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[DNAFieldAttribute(11, "Object", "*object", "Object", 4, true)]
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[DNAFieldAttribute(11, "Object", "*object", "Object", 8, true)]
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public Object ptr_object;
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public WeightProxGpencilModifierData() {
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this.modifier = default;
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