regenerate files
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@@ -13,7 +13,7 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(493, "WeightVGEditModifierData")]
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[DNAClassAttribute(493, "WeightVGEditModifierData", 440)]
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public class WeightVGEditModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)]
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public ModifierData modifier;
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@@ -25,7 +25,7 @@ namespace BlendFile.DNA {
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public short falloff_type;
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[DNAFieldAttribute(4, "float", "default_weight", "float", 4, false)]
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public float default_weight;
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[DNAFieldAttribute(5, "CurveMapping", "*cmap_curve", "CurveMapping", 4, true)]
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[DNAFieldAttribute(5, "CurveMapping", "*cmap_curve", "CurveMapping", 8, true)]
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public CurveMapping ptr_cmap_curve;
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[DNAFieldAttribute(6, "float", "add_threshold", "float", 4, false)]
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public float add_threshold;
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@@ -37,9 +37,9 @@ namespace BlendFile.DNA {
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public char[] mask_defgrp_name = new System.Char[64];
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[DNAFieldAttribute(10, "int", "mask_tex_use_channel", "int", 4, false)]
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public int mask_tex_use_channel;
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[DNAFieldAttribute(11, "Tex", "*mask_texture", "Tex", 4, true)]
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[DNAFieldAttribute(11, "Tex", "*mask_texture", "Tex", 8, true)]
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public Tex ptr_mask_texture;
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[DNAFieldAttribute(12, "Object", "*mask_tex_map_obj", "Object", 4, true)]
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[DNAFieldAttribute(12, "Object", "*mask_tex_map_obj", "Object", 8, true)]
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public Object ptr_mask_tex_map_obj;
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[DNAFieldAttribute(13, "char", "mask_tex_map_bone[64]", "System.Char[]", 64, false)]
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public char[] mask_tex_map_bone = new System.Char[64];
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@@ -47,7 +47,7 @@ namespace BlendFile.DNA {
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public int mask_tex_mapping;
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[DNAFieldAttribute(15, "char", "mask_tex_uvlayer_name[68]", "System.Char[]", 68, false)]
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public char[] mask_tex_uvlayer_name = new System.Char[68];
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[DNAFieldAttribute(16, "void", "*_pad1", "void", 4, true)]
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[DNAFieldAttribute(16, "void", "*_pad1", "void", 8, true)]
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public object ptr__pad1;
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public WeightVGEditModifierData() {
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this.modifier = default;
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