regenerate files
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@@ -13,9 +13,9 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(44, "bMotionPath")]
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[DNAClassAttribute(44, "bMotionPath", 88)]
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public class bMotionPath {
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[DNAFieldAttribute(0, "bMotionPathVert", "*points", "bMotionPathVert", 4, true)]
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[DNAFieldAttribute(0, "bMotionPathVert", "*points", "bMotionPathVert", 8, true)]
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public bMotionPathVert ptr_points;
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[DNAFieldAttribute(1, "int", "length", "int", 4, false)]
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public int length;
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@@ -33,13 +33,13 @@ namespace BlendFile.DNA {
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public int flag;
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[DNAFieldAttribute(8, "char", "_pad2[4]", "System.Char[]", 4, false)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(9, "GPUVertBufHandle", "*points_vbo", "GPUVertBufHandle", 4, true)]
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[DNAFieldAttribute(9, "GPUVertBufHandle", "*points_vbo", "GPUVertBufHandle", 8, true)]
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public GPUVertBufHandle ptr_points_vbo;
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[DNAFieldAttribute(10, "GPUBatchHandle", "*batch_line", "GPUBatchHandle", 4, true)]
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[DNAFieldAttribute(10, "GPUBatchHandle", "*batch_line", "GPUBatchHandle", 8, true)]
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public GPUBatchHandle ptr_batch_line;
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[DNAFieldAttribute(11, "GPUBatchHandle", "*batch_points", "GPUBatchHandle", 4, true)]
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[DNAFieldAttribute(11, "GPUBatchHandle", "*batch_points", "GPUBatchHandle", 8, true)]
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public GPUBatchHandle ptr_batch_points;
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[DNAFieldAttribute(12, "void", "*_pad", "void", 4, true)]
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[DNAFieldAttribute(12, "void", "*_pad", "void", 8, true)]
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public object ptr__pad;
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public bMotionPath() {
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this.ptr_points = default;
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