updated generated files
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@@ -19,17 +19,17 @@ namespace BlendFile.DNA {
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public bAction action;
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[DNAFieldAttribute(4, "int", 1, "slot_handle", "int", false, 8)]
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public int slot_handle;
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[DNAArrayAttribute(66, "char", 2, "slot_name[66]", "System.Char[]", 66, 12)]
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[DNAArrayAttribute(66, "char", 2, "slot_name[66]", "System.Char[]", 66, false, 12)]
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public char[] slot_name = new System.Char[66];
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[DNAArrayAttribute(2, "uchar", 3, "_pad0[2]", "System.Byte[]", 2, 78)]
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[DNAArrayAttribute(2, "uchar", 3, "_pad0[2]", "System.Byte[]", 2, false, 78)]
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public byte[] _pad0 = new System.Byte[2];
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[DNAFieldAttribute(8, "bAction", 4, "*tmpact", "bAction", true, 80)]
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public bAction tmpact;
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[DNAFieldAttribute(4, "int", 5, "tmp_slot_handle", "int", false, 88)]
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public int tmp_slot_handle;
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[DNAArrayAttribute(66, "char", 6, "tmp_slot_name[66]", "System.Char[]", 66, 92)]
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[DNAArrayAttribute(66, "char", 6, "tmp_slot_name[66]", "System.Char[]", 66, false, 92)]
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public char[] tmp_slot_name = new System.Char[66];
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[DNAArrayAttribute(2, "uchar", 7, "_pad1[2]", "System.Byte[]", 2, 158)]
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[DNAArrayAttribute(2, "uchar", 7, "_pad1[2]", "System.Byte[]", 2, false, 158)]
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public byte[] _pad1 = new System.Byte[2];
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[DNAFieldAttribute(16, "ListBase", 8, "nla_tracks", "ListBase", false, 160)]
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public ListBase nla_tracks;
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@@ -49,7 +49,7 @@ namespace BlendFile.DNA {
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public short act_extendmode;
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[DNAFieldAttribute(4, "float", 17, "act_influence", "float", false, 232)]
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public float act_influence;
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[DNAArrayAttribute(4, "uchar", 18, "_pad2[4]", "System.Byte[]", 4, 236)]
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[DNAArrayAttribute(4, "uchar", 18, "_pad2[4]", "System.Byte[]", 4, false, 236)]
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public byte[] _pad2 = new System.Byte[4];
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public AnimData() {
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this.action = default;
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