updated generated files
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@@ -23,7 +23,7 @@ namespace BlendFile.DNA {
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public float Cdis;
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[DNAFieldAttribute(4, "float", 3, "Cvi", "float", false, 16)]
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public float Cvi;
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[DNAArrayAttribute(12, "float", 4, "gravity[3]", "System.Single[]", 3, 20)]
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[DNAArrayAttribute(12, "float", 4, "gravity[3]", "System.Single[]", 3, false, 20)]
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public float[] gravity = new System.Single[3];
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[DNAFieldAttribute(4, "float", 5, "dt", "float", false, 32)]
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public float dt;
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@@ -87,7 +87,7 @@ namespace BlendFile.DNA {
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public float fluid_density;
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[DNAFieldAttribute(2, "short", 35, "vgroup_pressure", "short", false, 152)]
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public short vgroup_pressure;
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[DNAArrayAttribute(6, "char", 36, "_pad7[6]", "System.Char[]", 6, 154)]
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[DNAArrayAttribute(6, "char", 36, "_pad7[6]", "System.Char[]", 6, false, 154)]
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public char[] _pad7 = new System.Char[6];
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[DNAFieldAttribute(4, "float", 37, "bending_damping", "float", false, 160)]
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public float bending_damping;
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@@ -143,7 +143,7 @@ namespace BlendFile.DNA {
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public float internal_spring_max_diversion;
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[DNAFieldAttribute(2, "short", 63, "vgroup_intern", "short", false, 248)]
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public short vgroup_intern;
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[DNAArrayAttribute(2, "char", 64, "_pad1[2]", "System.Char[]", 2, 250)]
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[DNAArrayAttribute(2, "char", 64, "_pad1[2]", "System.Char[]", 2, false, 250)]
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public char[] _pad1 = new System.Char[2];
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[DNAFieldAttribute(4, "float", 65, "internal_tension", "float", false, 252)]
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public float internal_tension;
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@@ -153,7 +153,7 @@ namespace BlendFile.DNA {
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public float max_internal_tension;
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[DNAFieldAttribute(4, "float", 68, "max_internal_compression", "float", false, 264)]
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public float max_internal_compression;
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[DNAArrayAttribute(4, "char", 69, "_pad0[4]", "System.Char[]", 4, 268)]
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[DNAArrayAttribute(4, "char", 69, "_pad0[4]", "System.Char[]", 4, false, 268)]
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public char[] _pad0 = new System.Char[4];
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public ClothSimSettings() {
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this.cache = default;
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