updated generated files
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@@ -19,15 +19,15 @@ namespace BlendFile.DNA {
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public ShaderFxData shaderfx;
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[DNAFieldAttribute(4, "int", 1, "mode", "int", false, 104)]
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public int mode;
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[DNAArrayAttribute(16, "float", 2, "low_color[4]", "System.Single[]", 4, 108)]
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[DNAArrayAttribute(16, "float", 2, "low_color[4]", "System.Single[]", 4, false, 108)]
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public float[] low_color = new System.Single[4];
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[DNAArrayAttribute(16, "float", 3, "high_color[4]", "System.Single[]", 4, 124)]
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[DNAArrayAttribute(16, "float", 3, "high_color[4]", "System.Single[]", 4, false, 124)]
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public float[] high_color = new System.Single[4];
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[DNAFieldAttribute(4, "float", 4, "factor", "float", false, 140)]
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public float factor;
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[DNAFieldAttribute(4, "int", 5, "flag", "int", false, 144)]
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public int flag;
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[DNAArrayAttribute(4, "char", 6, "_pad[4]", "System.Char[]", 4, 148)]
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[DNAArrayAttribute(4, "char", 6, "_pad[4]", "System.Char[]", 4, false, 148)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(40, "ShaderFxData_Runtime", 7, "runtime", "ShaderFxData_Runtime", false, 152)]
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public ShaderFxData_Runtime runtime;
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