updated generated files

This commit is contained in:
mm00
2025-03-12 19:02:40 +01:00
parent 226f001c78
commit ba61ea59f9
650 changed files with 1951 additions and 1941 deletions

View File

@@ -33,7 +33,7 @@ namespace BlendFile.DNA {
public ListBase ptcaches;
[DNAFieldAttribute(4, "int", 8, "current_frame", "int", false, 72)]
public int current_frame;
[DNAArrayAttribute(64, "char", 9, "name[64]", "System.Char[]", 64, 76)]
[DNAArrayAttribute(64, "char", 9, "name[64]", "System.Char[]", 64, false, 76)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(2, "short", 10, "format", "short", false, 140)]
public short format;
@@ -59,11 +59,11 @@ namespace BlendFile.DNA {
public int start_frame;
[DNAFieldAttribute(4, "int", 21, "end_frame", "int", false, 172)]
public int end_frame;
[DNAArrayAttribute(16, "float", 22, "init_color[4]", "System.Single[]", 4, 176)]
[DNAArrayAttribute(16, "float", 22, "init_color[4]", "System.Single[]", 4, false, 176)]
public float[] init_color = new System.Single[4];
[DNAFieldAttribute(8, "Tex", 23, "*init_texture", "Tex", true, 192)]
public Tex init_texture;
[DNAArrayAttribute(68, "char", 24, "init_layername[68]", "System.Char[]", 68, 200)]
[DNAArrayAttribute(68, "char", 24, "init_layername[68]", "System.Char[]", 68, false, 200)]
public char[] init_layername = new System.Char[68];
[DNAFieldAttribute(4, "int", 25, "dry_speed", "int", false, 268)]
public int dry_speed;
@@ -99,15 +99,15 @@ namespace BlendFile.DNA {
public float wave_spring;
[DNAFieldAttribute(4, "float", 41, "wave_smoothness", "float", false, 332)]
public float wave_smoothness;
[DNAArrayAttribute(4, "char", 42, "_pad2[4]", "System.Char[]", 4, 336)]
[DNAArrayAttribute(4, "char", 42, "_pad2[4]", "System.Char[]", 4, false, 336)]
public char[] _pad2 = new System.Char[4];
[DNAArrayAttribute(68, "char", 43, "uvlayer_name[68]", "System.Char[]", 68, 340)]
[DNAArrayAttribute(68, "char", 43, "uvlayer_name[68]", "System.Char[]", 68, false, 340)]
public char[] uvlayer_name = new System.Char[68];
[DNAArrayAttribute(1024, "char", 44, "image_output_path[1024]", "System.Char[]", 1024, 408)]
[DNAArrayAttribute(1024, "char", 44, "image_output_path[1024]", "System.Char[]", 1024, false, 408)]
public char[] image_output_path = new System.Char[1024];
[DNAArrayAttribute(68, "char", 45, "output_name[68]", "System.Char[]", 68, 1432)]
[DNAArrayAttribute(68, "char", 45, "output_name[68]", "System.Char[]", 68, false, 1432)]
public char[] output_name = new System.Char[68];
[DNAArrayAttribute(68, "char", 46, "output_name2[68]", "System.Char[]", 68, 1500)]
[DNAArrayAttribute(68, "char", 46, "output_name2[68]", "System.Char[]", 68, false, 1500)]
public char[] output_name2 = new System.Char[68];
public DynamicPaintSurface() {
this.next = default;