updated generated files
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@@ -33,13 +33,13 @@ namespace BlendFile.DNA {
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public float vel_normal;
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[DNAFieldAttribute(4, "float", 8, "vel_random", "float", false, 52)]
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public float vel_random;
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[DNAArrayAttribute(12, "float", 9, "vel_coord[3]", "System.Single[]", 3, 56)]
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[DNAArrayAttribute(12, "float", 9, "vel_coord[3]", "System.Single[]", 3, false, 56)]
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public float[] vel_coord = new System.Single[3];
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[DNAArrayAttribute(4, "char", 10, "_pad1[4]", "System.Char[]", 4, 68)]
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[DNAArrayAttribute(4, "char", 10, "_pad1[4]", "System.Char[]", 4, false, 68)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(4, "float", 11, "density", "float", false, 72)]
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public float density;
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[DNAArrayAttribute(12, "float", 12, "color[3]", "System.Single[]", 3, 76)]
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[DNAArrayAttribute(12, "float", 12, "color[3]", "System.Single[]", 3, false, 76)]
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public float[] color = new System.Single[3];
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[DNAFieldAttribute(4, "float", 13, "fuel_amount", "float", false, 88)]
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public float fuel_amount;
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@@ -57,11 +57,11 @@ namespace BlendFile.DNA {
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public float texture_size;
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[DNAFieldAttribute(4, "float", 20, "texture_offset", "float", false, 116)]
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public float texture_offset;
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[DNAArrayAttribute(4, "char", 21, "_pad2[4]", "System.Char[]", 4, 120)]
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[DNAArrayAttribute(4, "char", 21, "_pad2[4]", "System.Char[]", 4, false, 120)]
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public char[] _pad2 = new System.Char[4];
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[DNAArrayAttribute(68, "char", 22, "uvlayer_name[68]", "System.Char[]", 68, 124)]
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[DNAArrayAttribute(68, "char", 22, "uvlayer_name[68]", "System.Char[]", 68, false, 124)]
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public char[] uvlayer_name = new System.Char[68];
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[DNAArrayAttribute(4, "char", 23, "_pad3[4]", "System.Char[]", 4, 192)]
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[DNAArrayAttribute(4, "char", 23, "_pad3[4]", "System.Char[]", 4, false, 192)]
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public char[] _pad3 = new System.Char[4];
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[DNAFieldAttribute(2, "short", 24, "vgroup_density", "short", false, 196)]
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public short vgroup_density;
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@@ -73,7 +73,7 @@ namespace BlendFile.DNA {
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public short source;
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[DNAFieldAttribute(2, "short", 28, "texture_type", "short", false, 204)]
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public short texture_type;
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[DNAArrayAttribute(6, "short", 29, "_pad4[3]", "System.Int16[]", 3, 206)]
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[DNAArrayAttribute(6, "short", 29, "_pad4[3]", "System.Int16[]", 3, false, 206)]
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public short[] _pad4 = new System.Int16[3];
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[DNAFieldAttribute(4, "int", 30, "flags", "int", false, 212)]
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public int flags;
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