updated generated files
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@@ -17,9 +17,9 @@ namespace BlendFile.DNA {
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public class GlowShaderFxData {
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[DNAFieldAttribute(104, "ShaderFxData", 0, "shaderfx", "ShaderFxData", false, 0)]
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public ShaderFxData shaderfx;
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[DNAArrayAttribute(16, "float", 1, "glow_color[4]", "System.Single[]", 4, 104)]
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[DNAArrayAttribute(16, "float", 1, "glow_color[4]", "System.Single[]", 4, false, 104)]
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public float[] glow_color = new System.Single[4];
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[DNAArrayAttribute(12, "float", 2, "select_color[3]", "System.Single[]", 3, 120)]
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[DNAArrayAttribute(12, "float", 2, "select_color[3]", "System.Single[]", 3, false, 120)]
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public float[] select_color = new System.Single[3];
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[DNAFieldAttribute(4, "float", 3, "threshold", "float", false, 132)]
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public float threshold;
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@@ -27,7 +27,7 @@ namespace BlendFile.DNA {
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public int flag;
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[DNAFieldAttribute(4, "int", 5, "mode", "int", false, 140)]
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public int mode;
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[DNAArrayAttribute(8, "float", 6, "blur[2]", "System.Single[]", 2, 144)]
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[DNAArrayAttribute(8, "float", 6, "blur[2]", "System.Single[]", 2, false, 144)]
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public float[] blur = new System.Single[2];
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[DNAFieldAttribute(4, "int", 7, "samples", "int", false, 152)]
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public int samples;
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@@ -35,7 +35,7 @@ namespace BlendFile.DNA {
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public float rotation;
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[DNAFieldAttribute(4, "int", 9, "blend_mode", "int", false, 160)]
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public int blend_mode;
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[DNAArrayAttribute(4, "char", 10, "_pad[4]", "System.Char[]", 4, 164)]
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[DNAArrayAttribute(4, "char", 10, "_pad[4]", "System.Char[]", 4, false, 164)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(40, "ShaderFxData_Runtime", 11, "runtime", "ShaderFxData_Runtime", false, 168)]
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public ShaderFxData_Runtime runtime;
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