updated generated files
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@@ -37,11 +37,11 @@ namespace BlendFile.DNA {
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public Collection source_collection;
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[DNAFieldAttribute(8, "Material", 10, "*target_material", "Material", true, 160)]
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public Material target_material;
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[DNAArrayAttribute(64, "char", 11, "target_layer[64]", "System.Char[]", 64, 168)]
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[DNAArrayAttribute(64, "char", 11, "target_layer[64]", "System.Char[]", 64, false, 168)]
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public char[] target_layer = new System.Char[64];
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[DNAArrayAttribute(64, "char", 12, "source_vertex_group[64]", "System.Char[]", 64, 232)]
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[DNAArrayAttribute(64, "char", 12, "source_vertex_group[64]", "System.Char[]", 64, false, 232)]
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public char[] source_vertex_group = new System.Char[64];
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[DNAArrayAttribute(64, "char", 13, "vgname[64]", "System.Char[]", 64, 296)]
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[DNAArrayAttribute(64, "char", 13, "vgname[64]", "System.Char[]", 64, false, 296)]
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public char[] vgname = new System.Char[64];
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[DNAFieldAttribute(4, "float", 14, "overscan", "float", false, 360)]
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public float overscan;
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@@ -67,7 +67,7 @@ namespace BlendFile.DNA {
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public char shadow_selection;
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[DNAFieldAttribute(1, "char", 25, "silhouette_selection", "char", false, 390)]
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public char silhouette_selection;
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[DNAArrayAttribute(1, "char", 26, "_pad[1]", "System.Char[]", 1, 391)]
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[DNAArrayAttribute(1, "char", 26, "_pad[1]", "System.Char[]", 1, false, 391)]
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public char[] _pad = new System.Char[1];
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[DNAFieldAttribute(4, "float", 27, "crease_threshold", "float", false, 392)]
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public float crease_threshold;
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@@ -93,7 +93,7 @@ namespace BlendFile.DNA {
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public char shadow_selection_override;
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[DNAFieldAttribute(1, "char", 38, "shadow_use_silhouette_override", "char", false, 425)]
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public char shadow_use_silhouette_override;
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[DNAArrayAttribute(6, "char", 39, "_pad2[6]", "System.Char[]", 6, 426)]
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[DNAArrayAttribute(6, "char", 39, "_pad2[6]", "System.Char[]", 6, false, 426)]
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public char[] _pad2 = new System.Char[6];
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[DNAFieldAttribute(8, "LineartCache", 40, "*shared_cache", "LineartCache", true, 432)]
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public LineartCache shared_cache;
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