updated generated files
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@@ -19,17 +19,17 @@ namespace BlendFile.DNA {
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public ModifierData modifier;
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[DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 120)]
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public Object @object;
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[DNAArrayAttribute(64, "char", 2, "subtarget[64]", "System.Char[]", 64, 128)]
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[DNAArrayAttribute(64, "char", 2, "subtarget[64]", "System.Char[]", 64, false, 128)]
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public char[] subtarget = new System.Char[64];
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[DNAFieldAttribute(1, "char", 3, "flag", "char", false, 192)]
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public char flag;
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[DNAFieldAttribute(1, "char", 4, "falloff_type", "char", false, 193)]
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public char falloff_type;
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[DNAArrayAttribute(6, "char", 5, "_pad[6]", "System.Char[]", 6, 194)]
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[DNAArrayAttribute(6, "char", 5, "_pad[6]", "System.Char[]", 6, false, 194)]
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public char[] _pad = new System.Char[6];
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[DNAArrayAttribute(64, "float", 6, "parentinv[4][4]", "System.Single[,]", 8, 200)]
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[DNAArrayAttribute(64, "float", 6, "parentinv[4][4]", "System.Single[,]", 16, false, 200)]
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public float[,] parentinv = new System.Single[4,4];
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[DNAArrayAttribute(12, "float", 7, "cent[3]", "System.Single[]", 3, 264)]
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[DNAArrayAttribute(12, "float", 7, "cent[3]", "System.Single[]", 3, false, 264)]
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public float[] cent = new System.Single[3];
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[DNAFieldAttribute(4, "float", 8, "falloff", "float", false, 276)]
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public float falloff;
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@@ -41,7 +41,7 @@ namespace BlendFile.DNA {
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public int totindex;
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[DNAFieldAttribute(4, "float", 12, "force", "float", false, 300)]
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public float force;
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[DNAArrayAttribute(64, "char", 13, "name[64]", "System.Char[]", 64, 304)]
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[DNAArrayAttribute(64, "char", 13, "name[64]", "System.Char[]", 64, false, 304)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(8, "void", 14, "*_pad1", "void", true, 368)]
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public object _pad1;
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