updated generated files
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@@ -15,25 +15,25 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(354, "LightGridCache", 160)]
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public class LightGridCache {
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[DNAArrayAttribute(64, "float", 0, "mat[4][4]", "System.Single[,]", 8, 0)]
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[DNAArrayAttribute(64, "float", 0, "mat[4][4]", "System.Single[,]", 16, false, 0)]
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public float[,] mat = new System.Single[4,4];
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[DNAArrayAttribute(12, "int", 1, "resolution[3]", "System.Int32[]", 3, 64)]
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[DNAArrayAttribute(12, "int", 1, "resolution[3]", "System.Int32[]", 3, false, 64)]
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public int[] resolution = new System.Int32[3];
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[DNAFieldAttribute(4, "int", 2, "offset", "int", false, 76)]
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public int offset;
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[DNAArrayAttribute(12, "float", 3, "corner[3]", "System.Single[]", 3, 80)]
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[DNAArrayAttribute(12, "float", 3, "corner[3]", "System.Single[]", 3, false, 80)]
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public float[] corner = new System.Single[3];
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[DNAFieldAttribute(4, "float", 4, "attenuation_scale", "float", false, 92)]
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public float attenuation_scale;
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[DNAArrayAttribute(12, "float", 5, "increment_x[3]", "System.Single[]", 3, 96)]
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[DNAArrayAttribute(12, "float", 5, "increment_x[3]", "System.Single[]", 3, false, 96)]
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public float[] increment_x = new System.Single[3];
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[DNAFieldAttribute(4, "float", 6, "attenuation_bias", "float", false, 108)]
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public float attenuation_bias;
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[DNAArrayAttribute(12, "float", 7, "increment_y[3]", "System.Single[]", 3, 112)]
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[DNAArrayAttribute(12, "float", 7, "increment_y[3]", "System.Single[]", 3, false, 112)]
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public float[] increment_y = new System.Single[3];
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[DNAFieldAttribute(4, "float", 8, "level_bias", "float", false, 124)]
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public float level_bias;
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[DNAArrayAttribute(12, "float", 9, "increment_z[3]", "System.Single[]", 3, 128)]
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[DNAArrayAttribute(12, "float", 9, "increment_z[3]", "System.Single[]", 3, false, 128)]
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public float[] increment_z = new System.Single[3];
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[DNAFieldAttribute(4, "float", 10, "_pad4", "float", false, 140)]
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public float _pad4;
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