updated generated files
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@@ -21,13 +21,13 @@ namespace BlendFile.DNA {
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public short mapto;
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[DNAFieldAttribute(2, "short", 2, "blendtype", "short", false, 4)]
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public short blendtype;
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[DNAArrayAttribute(2, "char", 3, "_pad2[2]", "System.Char[]", 2, 6)]
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[DNAArrayAttribute(2, "char", 3, "_pad2[2]", "System.Char[]", 2, false, 6)]
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public char[] _pad2 = new System.Char[2];
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[DNAFieldAttribute(8, "Object", 4, "*object", "Object", true, 8)]
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public Object @object;
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[DNAFieldAttribute(8, "Tex", 5, "*tex", "Tex", true, 16)]
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public Tex tex;
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[DNAArrayAttribute(68, "char", 6, "uvname[68]", "System.Char[]", 68, 24)]
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[DNAArrayAttribute(68, "char", 6, "uvname[68]", "System.Char[]", 68, false, 24)]
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public char[] uvname = new System.Char[68];
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[DNAFieldAttribute(1, "char", 7, "projx", "char", false, 92)]
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public char projx;
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@@ -43,9 +43,9 @@ namespace BlendFile.DNA {
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public char brush_angle_mode;
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[DNAFieldAttribute(2, "short", 13, "which_output", "short", false, 98)]
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public short which_output;
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[DNAArrayAttribute(12, "float", 14, "ofs[3]", "System.Single[]", 3, 100)]
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[DNAArrayAttribute(12, "float", 14, "ofs[3]", "System.Single[]", 3, false, 100)]
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public float[] ofs = new System.Single[3];
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[DNAArrayAttribute(12, "float", 15, "size[3]", "System.Single[]", 3, 112)]
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[DNAArrayAttribute(12, "float", 15, "size[3]", "System.Single[]", 3, false, 112)]
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public float[] size = new System.Single[3];
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[DNAFieldAttribute(4, "float", 16, "rot", "float", false, 124)]
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public float rot;
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