updated generated files
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@@ -19,11 +19,11 @@ namespace BlendFile.DNA {
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public Image sima;
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[DNAFieldAttribute(8, "Image", 1, "*ima", "Image", true, 8)]
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public Image ima;
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[DNAArrayAttribute(16, "float", 2, "stroke_rgba[4]", "System.Single[]", 4, 16)]
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[DNAArrayAttribute(16, "float", 2, "stroke_rgba[4]", "System.Single[]", 4, false, 16)]
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public float[] stroke_rgba = new System.Single[4];
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[DNAArrayAttribute(16, "float", 3, "fill_rgba[4]", "System.Single[]", 4, 32)]
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[DNAArrayAttribute(16, "float", 3, "fill_rgba[4]", "System.Single[]", 4, false, 32)]
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public float[] fill_rgba = new System.Single[4];
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[DNAArrayAttribute(16, "float", 4, "mix_rgba[4]", "System.Single[]", 4, 48)]
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[DNAArrayAttribute(16, "float", 4, "mix_rgba[4]", "System.Single[]", 4, false, 48)]
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public float[] mix_rgba = new System.Single[4];
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[DNAFieldAttribute(2, "short", 5, "flag", "short", false, 64)]
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public short flag;
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@@ -39,17 +39,17 @@ namespace BlendFile.DNA {
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public float gradient_angle;
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[DNAFieldAttribute(4, "float", 11, "gradient_radius", "float", false, 80)]
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public float gradient_radius;
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[DNAArrayAttribute(4, "char", 12, "_pad2[4]", "System.Char[]", 4, 84)]
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[DNAArrayAttribute(4, "char", 12, "_pad2[4]", "System.Char[]", 4, false, 84)]
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public char[] _pad2 = new System.Char[4];
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[DNAArrayAttribute(8, "float", 13, "gradient_scale[2]", "System.Single[]", 2, 88)]
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[DNAArrayAttribute(8, "float", 13, "gradient_scale[2]", "System.Single[]", 2, false, 88)]
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public float[] gradient_scale = new System.Single[2];
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[DNAArrayAttribute(8, "float", 14, "gradient_shift[2]", "System.Single[]", 2, 96)]
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[DNAArrayAttribute(8, "float", 14, "gradient_shift[2]", "System.Single[]", 2, false, 96)]
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public float[] gradient_shift = new System.Single[2];
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[DNAFieldAttribute(4, "float", 15, "texture_angle", "float", false, 104)]
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public float texture_angle;
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[DNAArrayAttribute(8, "float", 16, "texture_scale[2]", "System.Single[]", 2, 108)]
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[DNAArrayAttribute(8, "float", 16, "texture_scale[2]", "System.Single[]", 2, false, 108)]
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public float[] texture_scale = new System.Single[2];
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[DNAArrayAttribute(8, "float", 17, "texture_offset[2]", "System.Single[]", 2, 116)]
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[DNAArrayAttribute(8, "float", 17, "texture_offset[2]", "System.Single[]", 2, false, 116)]
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public float[] texture_offset = new System.Single[2];
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[DNAFieldAttribute(4, "float", 18, "texture_opacity", "float", false, 124)]
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public float texture_opacity;
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