updated generated files
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@@ -25,7 +25,7 @@ namespace BlendFile.DNA {
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public sbyte clamp_result;
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[DNAFieldAttribute(1, "int8_t", 4, "blend_type", "int8_t", false, 4)]
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public sbyte blend_type;
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[DNAArrayAttribute(3, "char", 5, "_pad[3]", "System.Char[]", 3, 5)]
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[DNAArrayAttribute(3, "char", 5, "_pad[3]", "System.Char[]", 3, false, 5)]
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public char[] _pad = new System.Char[3];
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public NodeShaderMix() {
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this.data_type = default;
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