updated generated files
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@@ -19,7 +19,7 @@ namespace BlendFile.DNA {
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public int direction_type;
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[DNAFieldAttribute(4, "int", 1, "axis", "int", false, 4)]
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public int axis;
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[DNAArrayAttribute(64, "char", 2, "uv_map[64]", "System.Char[]", 64, 8)]
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[DNAArrayAttribute(64, "char", 2, "uv_map[64]", "System.Char[]", 64, false, 8)]
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public char[] uv_map = new System.Char[64];
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public NodeShaderTangent() {
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this.direction_type = default;
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