updated generated files
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@@ -19,7 +19,7 @@ namespace BlendFile.DNA {
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public NodeTexBase @base;
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[DNAFieldAttribute(2, "short", 1, "point_source", "short", false, 960)]
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public short point_source;
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[DNAArrayAttribute(2, "char", 2, "_pad[2]", "System.Char[]", 2, 962)]
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[DNAArrayAttribute(2, "char", 2, "_pad[2]", "System.Char[]", 2, false, 962)]
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public char[] _pad = new System.Char[2];
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[DNAFieldAttribute(4, "int", 3, "particle_system", "int", false, 964)]
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public int particle_system;
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@@ -39,7 +39,7 @@ namespace BlendFile.DNA {
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public PointDensity pd;
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[DNAFieldAttribute(4, "int", 11, "cached_resolution", "int", false, 1160)]
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public int cached_resolution;
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[DNAArrayAttribute(68, "char", 12, "vertex_attribute_name[68]", "System.Char[]", 68, 1164)]
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[DNAArrayAttribute(68, "char", 12, "vertex_attribute_name[68]", "System.Char[]", 68, false, 1164)]
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public char[] vertex_attribute_name = new System.Char[68];
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public NodeShaderTexPointDensity() {
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this.@base = default;
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