updated generated files
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@@ -15,7 +15,7 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(664, "NodeShaderUVMap", 64)]
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public class NodeShaderUVMap {
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[DNAArrayAttribute(64, "char", 0, "uv_map[64]", "System.Char[]", 64, 0)]
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[DNAArrayAttribute(64, "char", 0, "uv_map[64]", "System.Char[]", 64, false, 0)]
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public char[] uv_map = new System.Char[64];
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public NodeShaderUVMap() {
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this.uv_map = default;
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