updated generated files

This commit is contained in:
mm00
2025-03-12 19:02:40 +01:00
parent 226f001c78
commit ba61ea59f9
650 changed files with 1951 additions and 1941 deletions

View File

@@ -15,25 +15,25 @@ namespace BlendFile.DNA {
[DNAClassAttribute(1024, "RegionView3D", 928)]
public class RegionView3D {
[DNAArrayAttribute(64, "float", 0, "winmat[4][4]", "System.Single[,]", 8, 0)]
[DNAArrayAttribute(64, "float", 0, "winmat[4][4]", "System.Single[,]", 16, false, 0)]
public float[,] winmat = new System.Single[4,4];
[DNAArrayAttribute(64, "float", 1, "viewmat[4][4]", "System.Single[,]", 8, 64)]
[DNAArrayAttribute(64, "float", 1, "viewmat[4][4]", "System.Single[,]", 16, false, 64)]
public float[,] viewmat = new System.Single[4,4];
[DNAArrayAttribute(64, "float", 2, "viewinv[4][4]", "System.Single[,]", 8, 128)]
[DNAArrayAttribute(64, "float", 2, "viewinv[4][4]", "System.Single[,]", 16, false, 128)]
public float[,] viewinv = new System.Single[4,4];
[DNAArrayAttribute(64, "float", 3, "persmat[4][4]", "System.Single[,]", 8, 192)]
[DNAArrayAttribute(64, "float", 3, "persmat[4][4]", "System.Single[,]", 16, false, 192)]
public float[,] persmat = new System.Single[4,4];
[DNAArrayAttribute(64, "float", 4, "persinv[4][4]", "System.Single[,]", 8, 256)]
[DNAArrayAttribute(64, "float", 4, "persinv[4][4]", "System.Single[,]", 16, false, 256)]
public float[,] persinv = new System.Single[4,4];
[DNAArrayAttribute(16, "float", 5, "viewcamtexcofac[4]", "System.Single[]", 4, 320)]
[DNAArrayAttribute(16, "float", 5, "viewcamtexcofac[4]", "System.Single[]", 4, false, 320)]
public float[] viewcamtexcofac = new System.Single[4];
[DNAArrayAttribute(64, "float", 6, "viewmatob[4][4]", "System.Single[,]", 8, 336)]
[DNAArrayAttribute(64, "float", 6, "viewmatob[4][4]", "System.Single[,]", 16, false, 336)]
public float[,] viewmatob = new System.Single[4,4];
[DNAArrayAttribute(64, "float", 7, "persmatob[4][4]", "System.Single[,]", 8, 400)]
[DNAArrayAttribute(64, "float", 7, "persmatob[4][4]", "System.Single[,]", 16, false, 400)]
public float[,] persmatob = new System.Single[4,4];
[DNAArrayAttribute(96, "float", 8, "clip[6][4]", "System.Single[,]", 10, 464)]
[DNAArrayAttribute(96, "float", 8, "clip[6][4]", "System.Single[,]", 24, false, 464)]
public float[,] clip = new System.Single[6,4];
[DNAArrayAttribute(96, "float", 9, "clip_local[6][4]", "System.Single[,]", 10, 560)]
[DNAArrayAttribute(96, "float", 9, "clip_local[6][4]", "System.Single[,]", 24, false, 560)]
public float[,] clip_local = new System.Single[6,4];
[DNAFieldAttribute(8, "BoundBox", 10, "*clipbb", "BoundBox", true, 656)]
public BoundBox clipbb;
@@ -45,17 +45,17 @@ namespace BlendFile.DNA {
public SmoothView3DStore sms;
[DNAFieldAttribute(8, "wmTimer", 14, "*smooth_timer", "wmTimer", true, 688)]
public wmTimer smooth_timer;
[DNAArrayAttribute(64, "float", 15, "twmat[4][4]", "System.Single[,]", 8, 696)]
[DNAArrayAttribute(64, "float", 15, "twmat[4][4]", "System.Single[,]", 16, false, 696)]
public float[,] twmat = new System.Single[4,4];
[DNAArrayAttribute(12, "float", 16, "tw_axis_min[3]", "System.Single[]", 3, 760)]
[DNAArrayAttribute(12, "float", 16, "tw_axis_min[3]", "System.Single[]", 3, false, 760)]
public float[] tw_axis_min = new System.Single[3];
[DNAArrayAttribute(12, "float", 17, "tw_axis_max[3]", "System.Single[]", 3, 772)]
[DNAArrayAttribute(12, "float", 17, "tw_axis_max[3]", "System.Single[]", 3, false, 772)]
public float[] tw_axis_max = new System.Single[3];
[DNAArrayAttribute(36, "float", 18, "tw_axis_matrix[3][3]", "System.Single[,]", 6, 784)]
[DNAArrayAttribute(36, "float", 18, "tw_axis_matrix[3][3]", "System.Single[,]", 9, false, 784)]
public float[,] tw_axis_matrix = new System.Single[3,3];
[DNAFieldAttribute(4, "float", 19, "gridview", "float", false, 820)]
public float gridview;
[DNAArrayAttribute(16, "float", 20, "viewquat[4]", "System.Single[]", 4, 824)]
[DNAArrayAttribute(16, "float", 20, "viewquat[4]", "System.Single[]", 4, false, 824)]
public float[] viewquat = new System.Single[4];
[DNAFieldAttribute(4, "float", 21, "dist", "float", false, 840)]
public float dist;
@@ -65,7 +65,7 @@ namespace BlendFile.DNA {
public float camdy;
[DNAFieldAttribute(4, "float", 24, "pixsize", "float", false, 852)]
public float pixsize;
[DNAArrayAttribute(12, "float", 25, "ofs[3]", "System.Single[]", 3, 856)]
[DNAArrayAttribute(12, "float", 25, "ofs[3]", "System.Single[]", 3, false, 856)]
public float[] ofs = new System.Single[3];
[DNAFieldAttribute(4, "float", 26, "camzoom", "float", false, 868)]
public float camzoom;
@@ -83,15 +83,15 @@ namespace BlendFile.DNA {
public char runtime_viewlock;
[DNAFieldAttribute(1, "char", 33, "viewlock_quad", "char", false, 878)]
public char viewlock_quad;
[DNAArrayAttribute(1, "char", 34, "_pad[1]", "System.Char[]", 1, 879)]
[DNAArrayAttribute(1, "char", 34, "_pad[1]", "System.Char[]", 1, false, 879)]
public char[] _pad = new System.Char[1];
[DNAArrayAttribute(8, "float", 35, "ofs_lock[2]", "System.Single[]", 2, 880)]
[DNAArrayAttribute(8, "float", 35, "ofs_lock[2]", "System.Single[]", 2, false, 880)]
public float[] ofs_lock = new System.Single[2];
[DNAFieldAttribute(2, "short", 36, "twdrawflag", "short", false, 888)]
public short twdrawflag;
[DNAFieldAttribute(2, "short", 37, "rflag", "short", false, 890)]
public short rflag;
[DNAArrayAttribute(16, "float", 38, "lviewquat[4]", "System.Single[]", 4, 892)]
[DNAArrayAttribute(16, "float", 38, "lviewquat[4]", "System.Single[]", 4, false, 892)]
public float[] lviewquat = new System.Single[4];
[DNAFieldAttribute(1, "char", 39, "lpersp", "char", false, 908)]
public char lpersp;
@@ -99,11 +99,11 @@ namespace BlendFile.DNA {
public char lview;
[DNAFieldAttribute(1, "char", 41, "lview_axis_roll", "char", false, 910)]
public char lview_axis_roll;
[DNAArrayAttribute(1, "char", 42, "_pad8[1]", "System.Char[]", 1, 911)]
[DNAArrayAttribute(1, "char", 42, "_pad8[1]", "System.Char[]", 1, false, 911)]
public char[] _pad8 = new System.Char[1];
[DNAFieldAttribute(4, "float", 43, "rot_angle", "float", false, 912)]
public float rot_angle;
[DNAArrayAttribute(12, "float", 44, "rot_axis[3]", "System.Single[]", 3, 916)]
[DNAArrayAttribute(12, "float", 44, "rot_axis[3]", "System.Single[]", 3, false, 916)]
public float[] rot_axis = new System.Single[3];
public RegionView3D() {
this.winmat = default;