updated generated files
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@@ -17,21 +17,21 @@ namespace BlendFile.DNA {
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public class RimShaderFxData {
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[DNAFieldAttribute(104, "ShaderFxData", 0, "shaderfx", "ShaderFxData", false, 0)]
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public ShaderFxData shaderfx;
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[DNAArrayAttribute(8, "int", 1, "offset[2]", "System.Int32[]", 2, 104)]
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[DNAArrayAttribute(8, "int", 1, "offset[2]", "System.Int32[]", 2, false, 104)]
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public int[] offset = new System.Int32[2];
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[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 112)]
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public int flag;
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[DNAArrayAttribute(12, "float", 3, "rim_rgb[3]", "System.Single[]", 3, 116)]
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[DNAArrayAttribute(12, "float", 3, "rim_rgb[3]", "System.Single[]", 3, false, 116)]
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public float[] rim_rgb = new System.Single[3];
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[DNAArrayAttribute(12, "float", 4, "mask_rgb[3]", "System.Single[]", 3, 128)]
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[DNAArrayAttribute(12, "float", 4, "mask_rgb[3]", "System.Single[]", 3, false, 128)]
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public float[] mask_rgb = new System.Single[3];
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[DNAFieldAttribute(4, "int", 5, "mode", "int", false, 140)]
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public int mode;
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[DNAArrayAttribute(8, "int", 6, "blur[2]", "System.Int32[]", 2, 144)]
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[DNAArrayAttribute(8, "int", 6, "blur[2]", "System.Int32[]", 2, false, 144)]
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public int[] blur = new System.Int32[2];
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[DNAFieldAttribute(4, "int", 7, "samples", "int", false, 152)]
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public int samples;
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[DNAArrayAttribute(4, "char", 8, "_pad[4]", "System.Char[]", 4, 156)]
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[DNAArrayAttribute(4, "char", 8, "_pad[4]", "System.Char[]", 4, false, 156)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(40, "ShaderFxData_Runtime", 9, "runtime", "ShaderFxData_Runtime", false, 160)]
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public ShaderFxData_Runtime runtime;
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