updated generated files
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@@ -39,13 +39,13 @@ namespace BlendFile.DNA {
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public int lay;
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[DNAFieldAttribute(4, "int", 11, "layact", "int", false, 356)]
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public int layact;
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[DNAArrayAttribute(4, "char", 12, "_pad2[4]", "System.Char[]", 4, 360)]
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[DNAArrayAttribute(4, "char", 12, "_pad2[4]", "System.Char[]", 4, false, 360)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(2, "short", 13, "flag", "short", false, 364)]
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public short flag;
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[DNAFieldAttribute(1, "char", 14, "use_nodes", "char", false, 366)]
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public char use_nodes;
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[DNAArrayAttribute(1, "char", 15, "_pad3[1]", "System.Char[]", 1, 367)]
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[DNAArrayAttribute(1, "char", 15, "_pad3[1]", "System.Char[]", 1, false, 367)]
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public char[] _pad3 = new System.Char[1];
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[DNAFieldAttribute(8, "bNodeTree", 16, "*nodetree", "bNodeTree", true, 368)]
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public bNodeTree nodetree;
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@@ -65,7 +65,7 @@ namespace BlendFile.DNA {
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public ListBase markers;
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[DNAFieldAttribute(16, "ListBase", 24, "transform_spaces", "ListBase", false, 4856)]
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public ListBase transform_spaces;
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[DNAArrayAttribute(64, "TransformOrientationSlot", 25, "orientation_slots[4]", "TransformOrientationSlot[]", 4, 4872)]
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[DNAArrayAttribute(64, "TransformOrientationSlot", 25, "orientation_slots[4]", "TransformOrientationSlot[]", 4, false, 4872)]
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public TransformOrientationSlot[] orientation_slots = new TransformOrientationSlot[4];
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[DNAFieldAttribute(8, "void", 26, "*sound_scene", "void", true, 4936)]
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public object sound_scene;
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@@ -79,7 +79,7 @@ namespace BlendFile.DNA {
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public object fps_info;
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[DNAFieldAttribute(8, "GHash", 31, "*depsgraph_hash", "GHash", true, 4976)]
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public GHash depsgraph_hash;
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[DNAArrayAttribute(4, "char", 32, "_pad7[4]", "System.Char[]", 4, 4984)]
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[DNAArrayAttribute(4, "char", 32, "_pad7[4]", "System.Char[]", 4, false, 4984)]
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public char[] _pad7 = new System.Char[4];
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[DNAFieldAttribute(4, "int", 33, "active_keyingset", "int", false, 4988)]
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public int active_keyingset;
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