updated generated files
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@@ -15,7 +15,7 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(832, "SceneDisplay", 984)]
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public class SceneDisplay {
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[DNAArrayAttribute(12, "float", 0, "light_direction[3]", "System.Single[]", 3, 0)]
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[DNAArrayAttribute(12, "float", 0, "light_direction[3]", "System.Single[]", 3, false, 0)]
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public float[] light_direction = new System.Single[3];
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[DNAFieldAttribute(4, "float", 1, "shadow_shift", "float", false, 12)]
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public float shadow_shift;
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@@ -31,7 +31,7 @@ namespace BlendFile.DNA {
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public char viewport_aa;
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[DNAFieldAttribute(1, "char", 7, "render_aa", "char", false, 33)]
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public char render_aa;
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[DNAArrayAttribute(6, "char", 8, "_pad[6]", "System.Char[]", 6, 34)]
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[DNAArrayAttribute(6, "char", 8, "_pad[6]", "System.Char[]", 6, false, 34)]
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public char[] _pad = new System.Char[6];
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[DNAFieldAttribute(944, "View3DShading", 9, "shading", "View3DShading", false, 40)]
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public View3DShading shading;
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