updated generated files
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@@ -17,21 +17,21 @@ namespace BlendFile.DNA {
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public class StripColorBalance {
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[DNAFieldAttribute(4, "int", 0, "method", "int", false, 0)]
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public int method;
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[DNAArrayAttribute(12, "float", 1, "lift[3]", "System.Single[]", 3, 4)]
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[DNAArrayAttribute(12, "float", 1, "lift[3]", "System.Single[]", 3, false, 4)]
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public float[] lift = new System.Single[3];
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[DNAArrayAttribute(12, "float", 2, "gamma[3]", "System.Single[]", 3, 16)]
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[DNAArrayAttribute(12, "float", 2, "gamma[3]", "System.Single[]", 3, false, 16)]
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public float[] gamma = new System.Single[3];
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[DNAArrayAttribute(12, "float", 3, "gain[3]", "System.Single[]", 3, 28)]
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[DNAArrayAttribute(12, "float", 3, "gain[3]", "System.Single[]", 3, false, 28)]
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public float[] gain = new System.Single[3];
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[DNAArrayAttribute(12, "float", 4, "slope[3]", "System.Single[]", 3, 40)]
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[DNAArrayAttribute(12, "float", 4, "slope[3]", "System.Single[]", 3, false, 40)]
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public float[] slope = new System.Single[3];
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[DNAArrayAttribute(12, "float", 5, "offset[3]", "System.Single[]", 3, 52)]
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[DNAArrayAttribute(12, "float", 5, "offset[3]", "System.Single[]", 3, false, 52)]
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public float[] offset = new System.Single[3];
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[DNAArrayAttribute(12, "float", 6, "power[3]", "System.Single[]", 3, 64)]
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[DNAArrayAttribute(12, "float", 6, "power[3]", "System.Single[]", 3, false, 64)]
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public float[] power = new System.Single[3];
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[DNAFieldAttribute(4, "int", 7, "flag", "int", false, 76)]
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public int flag;
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[DNAArrayAttribute(4, "char", 8, "_pad[4]", "System.Char[]", 4, 80)]
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[DNAArrayAttribute(4, "char", 8, "_pad[4]", "System.Char[]", 4, false, 80)]
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public char[] _pad = new System.Char[4];
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public StripColorBalance() {
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this.method = default;
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