updated generated files
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@@ -55,73 +55,73 @@ namespace BlendFile.DNA {
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public uiWidgetColors wcol_pie_menu;
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[DNAFieldAttribute(48, "uiWidgetStateColors", 20, "wcol_state", "uiWidgetStateColors", false, 760)]
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public uiWidgetStateColors wcol_state;
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[DNAArrayAttribute(4, "char", 21, "widget_emboss[4]", "System.Char[]", 4, 808)]
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[DNAArrayAttribute(4, "char", 21, "widget_emboss[4]", "System.Char[]", 4, false, 808)]
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public char[] widget_emboss = new System.Char[4];
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[DNAFieldAttribute(4, "float", 22, "menu_shadow_fac", "float", false, 812)]
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public float menu_shadow_fac;
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[DNAFieldAttribute(2, "short", 23, "menu_shadow_width", "short", false, 816)]
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public short menu_shadow_width;
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[DNAArrayAttribute(4, "char", 24, "editor_border[4]", "System.Char[]", 4, 818)]
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[DNAArrayAttribute(4, "char", 24, "editor_border[4]", "System.Char[]", 4, false, 818)]
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public char[] editor_border = new System.Char[4];
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[DNAArrayAttribute(4, "char", 25, "editor_outline[4]", "System.Char[]", 4, 822)]
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[DNAArrayAttribute(4, "char", 25, "editor_outline[4]", "System.Char[]", 4, false, 822)]
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public char[] editor_outline = new System.Char[4];
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[DNAArrayAttribute(4, "char", 26, "editor_outline_active[4]", "System.Char[]", 4, 826)]
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[DNAArrayAttribute(4, "char", 26, "editor_outline_active[4]", "System.Char[]", 4, false, 826)]
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public char[] editor_outline_active = new System.Char[4];
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[DNAArrayAttribute(4, "char", 27, "transparent_checker_primary[4]", "System.Char[]", 4, 830)]
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[DNAArrayAttribute(4, "char", 27, "transparent_checker_primary[4]", "System.Char[]", 4, false, 830)]
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public char[] transparent_checker_primary = new System.Char[4];
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[DNAArrayAttribute(4, "char", 28, "transparent_checker_secondary[4]", "System.Char[]", 4, 834)]
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[DNAArrayAttribute(4, "char", 28, "transparent_checker_secondary[4]", "System.Char[]", 4, false, 834)]
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public char[] transparent_checker_secondary = new System.Char[4];
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[DNAFieldAttribute(1, "char", 29, "transparent_checker_size", "char", false, 838)]
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public char transparent_checker_size;
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[DNAArrayAttribute(1, "char", 30, "_pad1[1]", "System.Char[]", 1, 839)]
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[DNAArrayAttribute(1, "char", 30, "_pad1[1]", "System.Char[]", 1, false, 839)]
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public char[] _pad1 = new System.Char[1];
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[DNAFieldAttribute(4, "float", 31, "icon_alpha", "float", false, 840)]
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public float icon_alpha;
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[DNAFieldAttribute(4, "float", 32, "icon_saturation", "float", false, 844)]
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public float icon_saturation;
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[DNAArrayAttribute(4, "char", 33, "widget_text_cursor[4]", "System.Char[]", 4, 848)]
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[DNAArrayAttribute(4, "char", 33, "widget_text_cursor[4]", "System.Char[]", 4, false, 848)]
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public char[] widget_text_cursor = new System.Char[4];
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[DNAArrayAttribute(4, "char", 34, "xaxis[4]", "System.Char[]", 4, 852)]
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[DNAArrayAttribute(4, "char", 34, "xaxis[4]", "System.Char[]", 4, false, 852)]
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public char[] xaxis = new System.Char[4];
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[DNAArrayAttribute(4, "char", 35, "yaxis[4]", "System.Char[]", 4, 856)]
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[DNAArrayAttribute(4, "char", 35, "yaxis[4]", "System.Char[]", 4, false, 856)]
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public char[] yaxis = new System.Char[4];
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[DNAArrayAttribute(4, "char", 36, "zaxis[4]", "System.Char[]", 4, 860)]
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[DNAArrayAttribute(4, "char", 36, "zaxis[4]", "System.Char[]", 4, false, 860)]
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public char[] zaxis = new System.Char[4];
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[DNAArrayAttribute(4, "char", 37, "gizmo_hi[4]", "System.Char[]", 4, 864)]
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[DNAArrayAttribute(4, "char", 37, "gizmo_hi[4]", "System.Char[]", 4, false, 864)]
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public char[] gizmo_hi = new System.Char[4];
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[DNAArrayAttribute(4, "char", 38, "gizmo_primary[4]", "System.Char[]", 4, 868)]
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[DNAArrayAttribute(4, "char", 38, "gizmo_primary[4]", "System.Char[]", 4, false, 868)]
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public char[] gizmo_primary = new System.Char[4];
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[DNAArrayAttribute(4, "char", 39, "gizmo_secondary[4]", "System.Char[]", 4, 872)]
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[DNAArrayAttribute(4, "char", 39, "gizmo_secondary[4]", "System.Char[]", 4, false, 872)]
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public char[] gizmo_secondary = new System.Char[4];
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[DNAArrayAttribute(4, "char", 40, "gizmo_view_align[4]", "System.Char[]", 4, 876)]
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[DNAArrayAttribute(4, "char", 40, "gizmo_view_align[4]", "System.Char[]", 4, false, 876)]
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public char[] gizmo_view_align = new System.Char[4];
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[DNAArrayAttribute(4, "char", 41, "gizmo_a[4]", "System.Char[]", 4, 880)]
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[DNAArrayAttribute(4, "char", 41, "gizmo_a[4]", "System.Char[]", 4, false, 880)]
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public char[] gizmo_a = new System.Char[4];
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[DNAArrayAttribute(4, "char", 42, "gizmo_b[4]", "System.Char[]", 4, 884)]
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[DNAArrayAttribute(4, "char", 42, "gizmo_b[4]", "System.Char[]", 4, false, 884)]
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public char[] gizmo_b = new System.Char[4];
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[DNAArrayAttribute(4, "char", 43, "icon_scene[4]", "System.Char[]", 4, 888)]
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[DNAArrayAttribute(4, "char", 43, "icon_scene[4]", "System.Char[]", 4, false, 888)]
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public char[] icon_scene = new System.Char[4];
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[DNAArrayAttribute(4, "char", 44, "icon_collection[4]", "System.Char[]", 4, 892)]
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[DNAArrayAttribute(4, "char", 44, "icon_collection[4]", "System.Char[]", 4, false, 892)]
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public char[] icon_collection = new System.Char[4];
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[DNAArrayAttribute(4, "char", 45, "icon_object[4]", "System.Char[]", 4, 896)]
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[DNAArrayAttribute(4, "char", 45, "icon_object[4]", "System.Char[]", 4, false, 896)]
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public char[] icon_object = new System.Char[4];
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[DNAArrayAttribute(4, "char", 46, "icon_object_data[4]", "System.Char[]", 4, 900)]
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[DNAArrayAttribute(4, "char", 46, "icon_object_data[4]", "System.Char[]", 4, false, 900)]
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public char[] icon_object_data = new System.Char[4];
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[DNAArrayAttribute(4, "char", 47, "icon_modifier[4]", "System.Char[]", 4, 904)]
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[DNAArrayAttribute(4, "char", 47, "icon_modifier[4]", "System.Char[]", 4, false, 904)]
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public char[] icon_modifier = new System.Char[4];
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[DNAArrayAttribute(4, "char", 48, "icon_shading[4]", "System.Char[]", 4, 908)]
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[DNAArrayAttribute(4, "char", 48, "icon_shading[4]", "System.Char[]", 4, false, 908)]
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public char[] icon_shading = new System.Char[4];
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[DNAArrayAttribute(4, "char", 49, "icon_folder[4]", "System.Char[]", 4, 912)]
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[DNAArrayAttribute(4, "char", 49, "icon_folder[4]", "System.Char[]", 4, false, 912)]
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public char[] icon_folder = new System.Char[4];
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[DNAArrayAttribute(4, "char", 50, "icon_autokey[4]", "System.Char[]", 4, 916)]
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[DNAArrayAttribute(4, "char", 50, "icon_autokey[4]", "System.Char[]", 4, false, 916)]
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public char[] icon_autokey = new System.Char[4];
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[DNAArrayAttribute(4, "char", 51, "_pad3[4]", "System.Char[]", 4, 920)]
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[DNAArrayAttribute(4, "char", 51, "_pad3[4]", "System.Char[]", 4, false, 920)]
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public char[] _pad3 = new System.Char[4];
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[DNAFieldAttribute(4, "float", 52, "icon_border_intensity", "float", false, 924)]
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public float icon_border_intensity;
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[DNAFieldAttribute(4, "float", 53, "panel_roundness", "float", false, 928)]
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public float panel_roundness;
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[DNAArrayAttribute(4, "char", 54, "_pad2[4]", "System.Char[]", 4, 932)]
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[DNAArrayAttribute(4, "char", 54, "_pad2[4]", "System.Char[]", 4, false, 932)]
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public char[] _pad2 = new System.Char[4];
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public ThemeUI() {
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this.wcol_regular = default;
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