updated generated files
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@@ -23,27 +23,27 @@ namespace BlendFile.DNA {
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public char axis_v;
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[DNAFieldAttribute(2, "short", 3, "flag", "short", false, 122)]
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public short flag;
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[DNAArrayAttribute(8, "float", 4, "center[2]", "System.Single[]", 2, 124)]
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[DNAArrayAttribute(8, "float", 4, "center[2]", "System.Single[]", 2, false, 124)]
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public float[] center = new System.Single[2];
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[DNAArrayAttribute(8, "float", 5, "offset[2]", "System.Single[]", 2, 132)]
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[DNAArrayAttribute(8, "float", 5, "offset[2]", "System.Single[]", 2, false, 132)]
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public float[] offset = new System.Single[2];
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[DNAArrayAttribute(8, "float", 6, "scale[2]", "System.Single[]", 2, 140)]
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[DNAArrayAttribute(8, "float", 6, "scale[2]", "System.Single[]", 2, false, 140)]
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public float[] scale = new System.Single[2];
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[DNAFieldAttribute(4, "float", 7, "rotation", "float", false, 148)]
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public float rotation;
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[DNAFieldAttribute(8, "Object", 8, "*object_src", "Object", true, 152)]
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public Object object_src;
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[DNAArrayAttribute(64, "char", 9, "bone_src[64]", "System.Char[]", 64, 160)]
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[DNAArrayAttribute(64, "char", 9, "bone_src[64]", "System.Char[]", 64, false, 160)]
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public char[] bone_src = new System.Char[64];
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[DNAFieldAttribute(8, "Object", 10, "*object_dst", "Object", true, 224)]
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public Object object_dst;
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[DNAArrayAttribute(64, "char", 11, "bone_dst[64]", "System.Char[]", 64, 232)]
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[DNAArrayAttribute(64, "char", 11, "bone_dst[64]", "System.Char[]", 64, false, 232)]
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public char[] bone_dst = new System.Char[64];
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[DNAArrayAttribute(64, "char", 12, "vgroup_name[64]", "System.Char[]", 64, 296)]
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[DNAArrayAttribute(64, "char", 12, "vgroup_name[64]", "System.Char[]", 64, false, 296)]
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public char[] vgroup_name = new System.Char[64];
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[DNAArrayAttribute(68, "char", 13, "uvlayer_name[68]", "System.Char[]", 68, 360)]
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[DNAArrayAttribute(68, "char", 13, "uvlayer_name[68]", "System.Char[]", 68, false, 360)]
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public char[] uvlayer_name = new System.Char[68];
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[DNAArrayAttribute(4, "char", 14, "_pad[4]", "System.Char[]", 4, 428)]
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[DNAArrayAttribute(4, "char", 14, "_pad[4]", "System.Char[]", 4, false, 428)]
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public char[] _pad = new System.Char[4];
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public UVWarpModifierData() {
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this.modifier = default;
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