updated generated files
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@@ -23,23 +23,23 @@ namespace BlendFile.DNA {
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public float alpha;
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[DNAFieldAttribute(4, "float", 3, "weight", "float", false, 12)]
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public float weight;
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[DNAArrayAttribute(12, "float", 4, "rgb[3]", "System.Single[]", 3, 16)]
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[DNAArrayAttribute(12, "float", 4, "rgb[3]", "System.Single[]", 3, false, 16)]
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public float[] rgb = new System.Single[3];
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[DNAArrayAttribute(12, "float", 5, "secondary_rgb[3]", "System.Single[]", 3, 28)]
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[DNAArrayAttribute(12, "float", 5, "secondary_rgb[3]", "System.Single[]", 3, false, 28)]
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public float[] secondary_rgb = new System.Single[3];
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[DNAFieldAttribute(4, "int", 6, "input_samples", "int", false, 40)]
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public int input_samples;
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[DNAFieldAttribute(4, "int", 7, "flag", "int", false, 44)]
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public int flag;
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[DNAArrayAttribute(4, "char", 8, "_pad[4]", "System.Char[]", 4, 48)]
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[DNAArrayAttribute(4, "char", 8, "_pad[4]", "System.Char[]", 4, false, 48)]
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public char[] _pad = new System.Char[4];
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[DNAArrayAttribute(8, "float", 9, "last_rake[2]", "System.Single[]", 2, 52)]
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[DNAArrayAttribute(8, "float", 9, "last_rake[2]", "System.Single[]", 2, false, 52)]
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public float[] last_rake = new System.Single[2];
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[DNAFieldAttribute(4, "float", 10, "last_rake_angle", "float", false, 60)]
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public float last_rake_angle;
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[DNAFieldAttribute(4, "int", 11, "last_stroke_valid", "int", false, 64)]
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public int last_stroke_valid;
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[DNAArrayAttribute(12, "float", 12, "average_stroke_accum[3]", "System.Single[]", 3, 68)]
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[DNAArrayAttribute(12, "float", 12, "average_stroke_accum[3]", "System.Single[]", 3, false, 68)]
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public float[] average_stroke_accum = new System.Single[3];
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[DNAFieldAttribute(4, "int", 13, "average_stroke_counter", "int", false, 80)]
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public int average_stroke_counter;
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@@ -59,11 +59,11 @@ namespace BlendFile.DNA {
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public char draw_anchored;
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[DNAFieldAttribute(1, "char", 21, "do_linear_conversion", "char", false, 103)]
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public char do_linear_conversion;
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[DNAArrayAttribute(12, "float", 22, "last_location[3]", "System.Single[]", 3, 104)]
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[DNAArrayAttribute(12, "float", 22, "last_location[3]", "System.Single[]", 3, false, 104)]
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public float[] last_location = new System.Single[3];
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[DNAFieldAttribute(4, "int", 23, "last_hit", "int", false, 116)]
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public int last_hit;
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[DNAArrayAttribute(8, "float", 24, "anchored_initial_mouse[2]", "System.Single[]", 2, 120)]
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[DNAArrayAttribute(8, "float", 24, "anchored_initial_mouse[2]", "System.Single[]", 2, false, 120)]
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public float[] anchored_initial_mouse = new System.Single[2];
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[DNAFieldAttribute(4, "float", 25, "pixel_radius", "float", false, 128)]
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public float pixel_radius;
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@@ -73,9 +73,9 @@ namespace BlendFile.DNA {
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public float start_pixel_radius;
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[DNAFieldAttribute(4, "float", 28, "size_pressure_value", "float", false, 140)]
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public float size_pressure_value;
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[DNAArrayAttribute(8, "float", 29, "tex_mouse[2]", "System.Single[]", 2, 144)]
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[DNAArrayAttribute(8, "float", 29, "tex_mouse[2]", "System.Single[]", 2, false, 144)]
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public float[] tex_mouse = new System.Single[2];
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[DNAArrayAttribute(8, "float", 30, "mask_tex_mouse[2]", "System.Single[]", 2, 152)]
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[DNAArrayAttribute(8, "float", 30, "mask_tex_mouse[2]", "System.Single[]", 2, false, 152)]
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public float[] mask_tex_mouse = new System.Single[2];
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[DNAFieldAttribute(8, "ColorSpace", 31, "*colorspace", "ColorSpace", true, 160)]
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public ColorSpace colorspace;
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