updated generated files
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@@ -15,19 +15,19 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(839, "View3DCursor", 64)]
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public class View3DCursor {
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[DNAArrayAttribute(12, "float", 0, "location[3]", "System.Single[]", 3, 0)]
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[DNAArrayAttribute(12, "float", 0, "location[3]", "System.Single[]", 3, false, 0)]
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public float[] location = new System.Single[3];
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[DNAArrayAttribute(16, "float", 1, "rotation_quaternion[4]", "System.Single[]", 4, 12)]
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[DNAArrayAttribute(16, "float", 1, "rotation_quaternion[4]", "System.Single[]", 4, false, 12)]
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public float[] rotation_quaternion = new System.Single[4];
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[DNAArrayAttribute(12, "float", 2, "rotation_euler[3]", "System.Single[]", 3, 28)]
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[DNAArrayAttribute(12, "float", 2, "rotation_euler[3]", "System.Single[]", 3, false, 28)]
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public float[] rotation_euler = new System.Single[3];
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[DNAArrayAttribute(12, "float", 3, "rotation_axis[3]", "System.Single[]", 3, 40)]
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[DNAArrayAttribute(12, "float", 3, "rotation_axis[3]", "System.Single[]", 3, false, 40)]
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public float[] rotation_axis = new System.Single[3];
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[DNAFieldAttribute(4, "float", 4, "rotation_angle", "float", false, 52)]
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public float rotation_angle;
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[DNAFieldAttribute(2, "short", 5, "rotation_mode", "short", false, 56)]
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public short rotation_mode;
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[DNAArrayAttribute(6, "char", 6, "_pad[6]", "System.Char[]", 6, 58)]
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[DNAArrayAttribute(6, "char", 6, "_pad[6]", "System.Char[]", 6, false, 58)]
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public char[] _pad = new System.Char[6];
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public View3DCursor() {
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this.location = default;
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