updated generated files
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@@ -17,9 +17,9 @@ namespace BlendFile.DNA {
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public class WeightVGMixModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAArrayAttribute(64, "char", 1, "defgrp_name_a[64]", "System.Char[]", 64, 120)]
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[DNAArrayAttribute(64, "char", 1, "defgrp_name_a[64]", "System.Char[]", 64, false, 120)]
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public char[] defgrp_name_a = new System.Char[64];
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[DNAArrayAttribute(64, "char", 2, "defgrp_name_b[64]", "System.Char[]", 64, 184)]
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[DNAArrayAttribute(64, "char", 2, "defgrp_name_b[64]", "System.Char[]", 64, false, 184)]
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public char[] defgrp_name_b = new System.Char[64];
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[DNAFieldAttribute(4, "float", 3, "default_weight_a", "float", false, 248)]
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public float default_weight_a;
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@@ -29,11 +29,11 @@ namespace BlendFile.DNA {
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public char mix_mode;
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[DNAFieldAttribute(1, "char", 6, "mix_set", "char", false, 257)]
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public char mix_set;
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[DNAArrayAttribute(6, "char", 7, "_pad0[6]", "System.Char[]", 6, 258)]
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[DNAArrayAttribute(6, "char", 7, "_pad0[6]", "System.Char[]", 6, false, 258)]
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public char[] _pad0 = new System.Char[6];
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[DNAFieldAttribute(4, "float", 8, "mask_constant", "float", false, 264)]
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public float mask_constant;
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[DNAArrayAttribute(64, "char", 9, "mask_defgrp_name[64]", "System.Char[]", 64, 268)]
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[DNAArrayAttribute(64, "char", 9, "mask_defgrp_name[64]", "System.Char[]", 64, false, 268)]
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public char[] mask_defgrp_name = new System.Char[64];
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[DNAFieldAttribute(4, "int", 10, "mask_tex_use_channel", "int", false, 332)]
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public int mask_tex_use_channel;
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@@ -41,17 +41,17 @@ namespace BlendFile.DNA {
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public Tex mask_texture;
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[DNAFieldAttribute(8, "Object", 12, "*mask_tex_map_obj", "Object", true, 344)]
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public Object mask_tex_map_obj;
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[DNAArrayAttribute(64, "char", 13, "mask_tex_map_bone[64]", "System.Char[]", 64, 352)]
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[DNAArrayAttribute(64, "char", 13, "mask_tex_map_bone[64]", "System.Char[]", 64, false, 352)]
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public char[] mask_tex_map_bone = new System.Char[64];
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[DNAFieldAttribute(4, "int", 14, "mask_tex_mapping", "int", false, 416)]
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public int mask_tex_mapping;
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[DNAArrayAttribute(68, "char", 15, "mask_tex_uvlayer_name[68]", "System.Char[]", 68, 420)]
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[DNAArrayAttribute(68, "char", 15, "mask_tex_uvlayer_name[68]", "System.Char[]", 68, false, 420)]
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public char[] mask_tex_uvlayer_name = new System.Char[68];
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[DNAArrayAttribute(4, "char", 16, "_pad1[4]", "System.Char[]", 4, 488)]
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[DNAArrayAttribute(4, "char", 16, "_pad1[4]", "System.Char[]", 4, false, 488)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(1, "char", 17, "flag", "char", false, 492)]
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public char flag;
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[DNAArrayAttribute(3, "char", 18, "_pad2[3]", "System.Char[]", 3, 493)]
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[DNAArrayAttribute(3, "char", 18, "_pad2[3]", "System.Char[]", 3, false, 493)]
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public char[] _pad2 = new System.Char[3];
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public WeightVGMixModifierData() {
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this.modifier = default;
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