updated generated files
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@@ -17,7 +17,7 @@ namespace BlendFile.DNA {
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public class WeightVGProximityModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAArrayAttribute(64, "char", 1, "defgrp_name[64]", "System.Char[]", 64, 120)]
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[DNAArrayAttribute(64, "char", 1, "defgrp_name[64]", "System.Char[]", 64, false, 120)]
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public char[] defgrp_name = new System.Char[64];
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[DNAFieldAttribute(8, "CurveMapping", 2, "*cmap_curve", "CurveMapping", true, 184)]
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public CurveMapping cmap_curve;
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@@ -29,7 +29,7 @@ namespace BlendFile.DNA {
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public Object proximity_ob_target;
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[DNAFieldAttribute(4, "float", 6, "mask_constant", "float", false, 208)]
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public float mask_constant;
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[DNAArrayAttribute(64, "char", 7, "mask_defgrp_name[64]", "System.Char[]", 64, 212)]
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[DNAArrayAttribute(64, "char", 7, "mask_defgrp_name[64]", "System.Char[]", 64, false, 212)]
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public char[] mask_defgrp_name = new System.Char[64];
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[DNAFieldAttribute(4, "int", 8, "mask_tex_use_channel", "int", false, 276)]
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public int mask_tex_use_channel;
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@@ -37,13 +37,13 @@ namespace BlendFile.DNA {
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public Tex mask_texture;
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[DNAFieldAttribute(8, "Object", 10, "*mask_tex_map_obj", "Object", true, 288)]
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public Object mask_tex_map_obj;
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[DNAArrayAttribute(64, "char", 11, "mask_tex_map_bone[64]", "System.Char[]", 64, 296)]
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[DNAArrayAttribute(64, "char", 11, "mask_tex_map_bone[64]", "System.Char[]", 64, false, 296)]
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public char[] mask_tex_map_bone = new System.Char[64];
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[DNAFieldAttribute(4, "int", 12, "mask_tex_mapping", "int", false, 360)]
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public int mask_tex_mapping;
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[DNAArrayAttribute(68, "char", 13, "mask_tex_uvlayer_name[68]", "System.Char[]", 68, 364)]
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[DNAArrayAttribute(68, "char", 13, "mask_tex_uvlayer_name[68]", "System.Char[]", 68, false, 364)]
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public char[] mask_tex_uvlayer_name = new System.Char[68];
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[DNAArrayAttribute(4, "char", 14, "_pad1[4]", "System.Char[]", 4, 432)]
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[DNAArrayAttribute(4, "char", 14, "_pad1[4]", "System.Char[]", 4, false, 432)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(4, "float", 15, "min_dist", "float", false, 436)]
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public float min_dist;
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@@ -51,7 +51,7 @@ namespace BlendFile.DNA {
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public float max_dist;
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[DNAFieldAttribute(2, "short", 17, "falloff_type", "short", false, 444)]
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public short falloff_type;
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[DNAArrayAttribute(2, "char", 18, "_pad0[2]", "System.Char[]", 2, 446)]
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[DNAArrayAttribute(2, "char", 18, "_pad0[2]", "System.Char[]", 2, false, 446)]
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public char[] _pad0 = new System.Char[2];
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public WeightVGProximityModifierData() {
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this.modifier = default;
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