updated generated files
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@@ -27,11 +27,11 @@ namespace BlendFile.DNA {
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public short flag;
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[DNAFieldAttribute(2, "short", 5, "onion_flag", "short", false, 42)]
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public short onion_flag;
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[DNAArrayAttribute(16, "float", 6, "color[4]", "System.Single[]", 4, 44)]
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[DNAArrayAttribute(16, "float", 6, "color[4]", "System.Single[]", 4, false, 44)]
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public float[] color = new System.Single[4];
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[DNAArrayAttribute(16, "float", 7, "fill[4]", "System.Single[]", 4, 60)]
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[DNAArrayAttribute(16, "float", 7, "fill[4]", "System.Single[]", 4, false, 60)]
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public float[] fill = new System.Single[4];
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[DNAArrayAttribute(128, "char", 8, "info[128]", "System.Char[]", 128, 76)]
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[DNAArrayAttribute(128, "char", 8, "info[128]", "System.Char[]", 128, false, 76)]
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public char[] info = new System.Char[128];
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[DNAFieldAttribute(2, "short", 9, "thickness", "short", false, 204)]
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public short thickness;
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@@ -39,19 +39,19 @@ namespace BlendFile.DNA {
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public short pass_index;
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[DNAFieldAttribute(8, "Object", 11, "*parent", "Object", true, 208)]
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public Object parent;
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[DNAArrayAttribute(64, "float", 12, "inverse[4][4]", "System.Single[,]", 8, 216)]
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[DNAArrayAttribute(64, "float", 12, "inverse[4][4]", "System.Single[,]", 16, false, 216)]
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public float[,] inverse = new System.Single[4,4];
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[DNAArrayAttribute(64, "char", 13, "parsubstr[64]", "System.Char[]", 64, 280)]
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[DNAArrayAttribute(64, "char", 13, "parsubstr[64]", "System.Char[]", 64, false, 280)]
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public char[] parsubstr = new System.Char[64];
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[DNAFieldAttribute(2, "short", 14, "partype", "short", false, 344)]
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public short partype;
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[DNAFieldAttribute(2, "short", 15, "line_change", "short", false, 346)]
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public short line_change;
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[DNAArrayAttribute(16, "float", 16, "tintcolor[4]", "System.Single[]", 4, 348)]
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[DNAArrayAttribute(16, "float", 16, "tintcolor[4]", "System.Single[]", 4, false, 348)]
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public float[] tintcolor = new System.Single[4];
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[DNAFieldAttribute(4, "float", 17, "opacity", "float", false, 364)]
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public float opacity;
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[DNAArrayAttribute(64, "char", 18, "viewlayername[64]", "System.Char[]", 64, 368)]
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[DNAArrayAttribute(64, "char", 18, "viewlayername[64]", "System.Char[]", 64, false, 368)]
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public char[] viewlayername = new System.Char[64];
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[DNAFieldAttribute(4, "int", 19, "blend_mode", "int", false, 432)]
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public int blend_mode;
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@@ -61,29 +61,29 @@ namespace BlendFile.DNA {
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public short gstep;
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[DNAFieldAttribute(2, "short", 22, "gstep_next", "short", false, 442)]
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public short gstep_next;
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[DNAArrayAttribute(12, "float", 23, "gcolor_prev[3]", "System.Single[]", 3, 444)]
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[DNAArrayAttribute(12, "float", 23, "gcolor_prev[3]", "System.Single[]", 3, false, 444)]
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public float[] gcolor_prev = new System.Single[3];
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[DNAArrayAttribute(12, "float", 24, "gcolor_next[3]", "System.Single[]", 3, 456)]
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[DNAArrayAttribute(12, "float", 24, "gcolor_next[3]", "System.Single[]", 3, false, 456)]
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public float[] gcolor_next = new System.Single[3];
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[DNAArrayAttribute(4, "char", 25, "_pad1[4]", "System.Char[]", 4, 468)]
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[DNAArrayAttribute(4, "char", 25, "_pad1[4]", "System.Char[]", 4, false, 468)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(16, "ListBase", 26, "mask_layers", "ListBase", false, 472)]
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public ListBase mask_layers;
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[DNAFieldAttribute(4, "int", 27, "act_mask", "int", false, 488)]
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public int act_mask;
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[DNAArrayAttribute(4, "char", 28, "_pad2[4]", "System.Char[]", 4, 492)]
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[DNAArrayAttribute(4, "char", 28, "_pad2[4]", "System.Char[]", 4, false, 492)]
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public char[] _pad2 = new System.Char[4];
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[DNAArrayAttribute(12, "float", 29, "location[3]", "System.Single[]", 3, 496)]
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[DNAArrayAttribute(12, "float", 29, "location[3]", "System.Single[]", 3, false, 496)]
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public float[] location = new System.Single[3];
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[DNAArrayAttribute(12, "float", 30, "rotation[3]", "System.Single[]", 3, 508)]
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[DNAArrayAttribute(12, "float", 30, "rotation[3]", "System.Single[]", 3, false, 508)]
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public float[] rotation = new System.Single[3];
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[DNAArrayAttribute(12, "float", 31, "scale[3]", "System.Single[]", 3, 520)]
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[DNAArrayAttribute(12, "float", 31, "scale[3]", "System.Single[]", 3, false, 520)]
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public float[] scale = new System.Single[3];
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[DNAArrayAttribute(64, "float", 32, "layer_mat[4][4]", "System.Single[,]", 8, 532)]
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[DNAArrayAttribute(64, "float", 32, "layer_mat[4][4]", "System.Single[,]", 16, false, 532)]
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public float[,] layer_mat = new System.Single[4,4];
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[DNAArrayAttribute(64, "float", 33, "layer_invmat[4][4]", "System.Single[,]", 8, 596)]
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[DNAArrayAttribute(64, "float", 33, "layer_invmat[4][4]", "System.Single[,]", 16, false, 596)]
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public float[,] layer_invmat = new System.Single[4,4];
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[DNAArrayAttribute(4, "char", 34, "_pad3[4]", "System.Char[]", 4, 660)]
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[DNAArrayAttribute(4, "char", 34, "_pad3[4]", "System.Char[]", 4, false, 660)]
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public char[] _pad3 = new System.Char[4];
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[DNAFieldAttribute(16, "bGPDlayer_Runtime", 35, "runtime", "bGPDlayer_Runtime", false, 664)]
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public bGPDlayer_Runtime runtime;
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