regenerated files
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@@ -15,21 +15,21 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(66, "ActionLayer")]
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public class ActionLayer {
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[DNAFieldAttribute(0, "char", "name[64]", 1)]
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[DNAFieldAttribute(0, "char", "name[64]", "System.Char[]", 1)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(1, "float", "influence", 4)]
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[DNAFieldAttribute(1, "float", "influence", "float", 4)]
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public float influence;
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[DNAFieldAttribute(2, "uchar", "layer_flags", 1)]
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[DNAFieldAttribute(2, "uchar", "layer_flags", "uchar", 1)]
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public byte layer_flags;
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[DNAFieldAttribute(3, "int8_t", "layer_mix_mode", 1)]
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[DNAFieldAttribute(3, "int8_t", "layer_mix_mode", "int8_t", 1)]
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public sbyte layer_mix_mode;
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[DNAFieldAttribute(4, "uchar", "_pad0[2]", 1)]
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[DNAFieldAttribute(4, "uchar", "_pad0[2]", "System.Byte[]", 1)]
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public byte[] _pad0 = new System.Byte[2];
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[DNAFieldAttribute(5, "ActionStrip", "**strip_array", 24)]
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[DNAFieldAttribute(5, "ActionStrip", "**strip_array", "ActionStrip", 24)]
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public ActionStrip ptr_ptr_strip_array;
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[DNAFieldAttribute(6, "int", "strip_array_num", 4)]
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[DNAFieldAttribute(6, "int", "strip_array_num", "int", 4)]
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public int strip_array_num;
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[DNAFieldAttribute(7, "uchar", "_pad1[4]", 1)]
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[DNAFieldAttribute(7, "uchar", "_pad1[4]", "System.Byte[]", 1)]
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public byte[] _pad1 = new System.Byte[4];
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public ActionLayer() {
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this.name = default;
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