regenerated files
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@@ -15,23 +15,23 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(798, "AudioData")]
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public struct AudioData {
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[DNAFieldAttribute(0, "int", "mixrate", 4)]
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[DNAFieldAttribute(0, "int", "mixrate", "int", 4)]
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public int mixrate;
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[DNAFieldAttribute(1, "float", "main", 4)]
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[DNAFieldAttribute(1, "float", "main", "float", 4)]
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public float main;
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[DNAFieldAttribute(2, "float", "speed_of_sound", 4)]
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[DNAFieldAttribute(2, "float", "speed_of_sound", "float", 4)]
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public float speed_of_sound;
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[DNAFieldAttribute(3, "float", "doppler_factor", 4)]
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[DNAFieldAttribute(3, "float", "doppler_factor", "float", 4)]
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public float doppler_factor;
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[DNAFieldAttribute(4, "int", "distance_model", 4)]
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[DNAFieldAttribute(4, "int", "distance_model", "int", 4)]
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public int distance_model;
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[DNAFieldAttribute(5, "short", "flag", 2)]
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[DNAFieldAttribute(5, "short", "flag", "short", 2)]
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public short flag;
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[DNAFieldAttribute(6, "char", "_pad[2]", 1)]
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[DNAFieldAttribute(6, "char", "_pad[2]", "System.Char[]", 1)]
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public char[] _pad = new System.Char[2];
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[DNAFieldAttribute(7, "float", "volume", 4)]
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[DNAFieldAttribute(7, "float", "volume", "float", 4)]
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public float volume;
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[DNAFieldAttribute(8, "char", "_pad2[4]", 1)]
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[DNAFieldAttribute(8, "char", "_pad2[4]", "System.Char[]", 1)]
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public char[] _pad2 = new System.Char[4];
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public AudioData() {
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this.mixrate = default;
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